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<blockquote data-quote="Douane" data-source="post: 1269648" data-attributes="member: 157"><p>Ok, but you started it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> (Was going to delay til I've slept a few hours, but ...)</p><p></p><p></p><p>Regarding Kevin's skill choices:</p><p></p><p>I would seriously reconsider the Engineering skill. In BT it is the "high/abstract" skill of designing equipment of all kinds, something that isn't taught to warriors. (After all that's what the scientist caste is for.)</p><p></p><p>Strategy is also a skill not taught to clan Mechwarriors due to the nature of clan warfare (ie. minimizing conflicts [and therefore losses, too] through bidding). In fact, many higher-ups in the clan military are also seriously lacking sin this department. It covers higher levels of conflict like multiple world-assault few clanners will ever see (And then only in the IS. Such methods are not! used in Clan space.).</p><p></p><p>Instead of SI: Weaponsmith you could take Technician: Weaponry which covers Mech and personal weapons alike. ("Tinker" would cover modifications of standard equipment.)</p><p></p><p>Another fitting skill for Kevin might be "Acrobatics", given his like of outmaneuvering opponents. (Acrobatics covers, among others, tumbling, jumping and evading.) </p><p></p><p></p><p>Just some food for your thoughts! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Folkert</p></blockquote><p></p>
[QUOTE="Douane, post: 1269648, member: 157"] Ok, but you started it! ;) (Was going to delay til I've slept a few hours, but ...) Regarding Kevin's skill choices: I would seriously reconsider the Engineering skill. In BT it is the "high/abstract" skill of designing equipment of all kinds, something that isn't taught to warriors. (After all that's what the scientist caste is for.) Strategy is also a skill not taught to clan Mechwarriors due to the nature of clan warfare (ie. minimizing conflicts [and therefore losses, too] through bidding). In fact, many higher-ups in the clan military are also seriously lacking sin this department. It covers higher levels of conflict like multiple world-assault few clanners will ever see (And then only in the IS. Such methods are not! used in Clan space.). Instead of SI: Weaponsmith you could take Technician: Weaponry which covers Mech and personal weapons alike. ("Tinker" would cover modifications of standard equipment.) Another fitting skill for Kevin might be "Acrobatics", given his like of outmaneuvering opponents. (Acrobatics covers, among others, tumbling, jumping and evading.) Just some food for your thoughts! :) Folkert [/QUOTE]
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