Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Battletech
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Douane" data-source="post: 1280367" data-attributes="member: 157"><p>Well, you've the nail on the head here. This is not just an element, but the underlying basis of everything Clan. Due to their peculiar origins and society structure this permeates everything, but comes into full bloom within the Warrior caste. Nicholas Kerensky violently slashed any connections to the "old" way of living when he established the Clans, a form of society he deemed better and "higher" than anything else. He abolished almost all former ties to create what is essentially a warrior brotherhood with "some" support elements.</p><p></p><p>The strict caste structure does elevate the warriors above all others and the continual reminder that they were driven out of the IS and then out of the Pentagon worlds (and their subsequent re-conquest) reinforces the intolerance for everything non-Clan. </p><p></p><p>The Trials (as the highest body of laws among the Clans) also serve two-fold purposes: They were aimed at having descisions influenced not by political powergames (ie. what drove them from the Inner Sphere), but only by pure fighting prowess, the mark of the true warrior. The Clan honor system should have ensured that these ways are neither diluted or misused, but are clearly not always successful. The society as a whole, though, still holds them to these ideals and punishments for miscreants are swift and devoid of mercy.</p><p>Secondly, the trials also enforce the continued and (mostly) undamaged existence of this society. The Merchants/Techs/Laborers dislike their role in this structure? Bad luck for them. They cannot challenge anyone of the Warrior caste (or it as whole) to any trials, and even if they could, they have no training at all (exept for the existence of a few down-tested warriors) and other options in this vein like a violent uprising are out, because they have no weapons. Also they hold no political sway and nothing, in fact they have no say at all regarding the decisions made for the Clan, except in what way to actually fulfill the demands of the warrior caste.</p><p></p><p></p><p>The fact that most clanners are however content with this shows that the constant indoctrination over the last two-hundred years was rather successful. All of this easily leads to intolerance and fanaticism, in fact it even encourages these particular states of mind.</p><p></p><p></p><p></p><p>Regarding Tarish: "Perhaps he will not be sure either. Or perhaps he doesn't see it."</p><p></p><p>Keep in mind he should have something that helped him continue through the 20 years of constant (and very brutal) testing in the sibko. Remember that of the hundred it started with it has been whittled down to less than ten by now.</p><p></p><p>My impression on our PCs:</p><p></p><p>Kevin is mainly interested in doing his duty as a Clan warrior; his tinkering gives him a creative outlet.</p><p></p><p>Cherish throws herself into battle enthusiastically in the knowledge that the Clan ways are right and good. She will follow the established route of ambitious warriors to perfect herself in and through combat and rise among the Clan.</p><p></p><p>Yuri is just different. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> (In fact, he answers to the higher responsibility of his bloodline, the ubiquitous Kerensky.)</p><p></p><p></p><p>So my point is: Tarnish should have something that keeps him going on. If he just doubts the Clan ways, why is he still there? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Folkert</p></blockquote><p></p>
[QUOTE="Douane, post: 1280367, member: 157"] Well, you've the nail on the head here. This is not just an element, but the underlying basis of everything Clan. Due to their peculiar origins and society structure this permeates everything, but comes into full bloom within the Warrior caste. Nicholas Kerensky violently slashed any connections to the "old" way of living when he established the Clans, a form of society he deemed better and "higher" than anything else. He abolished almost all former ties to create what is essentially a warrior brotherhood with "some" support elements. The strict caste structure does elevate the warriors above all others and the continual reminder that they were driven out of the IS and then out of the Pentagon worlds (and their subsequent re-conquest) reinforces the intolerance for everything non-Clan. The Trials (as the highest body of laws among the Clans) also serve two-fold purposes: They were aimed at having descisions influenced not by political powergames (ie. what drove them from the Inner Sphere), but only by pure fighting prowess, the mark of the true warrior. The Clan honor system should have ensured that these ways are neither diluted or misused, but are clearly not always successful. The society as a whole, though, still holds them to these ideals and punishments for miscreants are swift and devoid of mercy. Secondly, the trials also enforce the continued and (mostly) undamaged existence of this society. The Merchants/Techs/Laborers dislike their role in this structure? Bad luck for them. They cannot challenge anyone of the Warrior caste (or it as whole) to any trials, and even if they could, they have no training at all (exept for the existence of a few down-tested warriors) and other options in this vein like a violent uprising are out, because they have no weapons. Also they hold no political sway and nothing, in fact they have no say at all regarding the decisions made for the Clan, except in what way to actually fulfill the demands of the warrior caste. The fact that most clanners are however content with this shows that the constant indoctrination over the last two-hundred years was rather successful. All of this easily leads to intolerance and fanaticism, in fact it even encourages these particular states of mind. Regarding Tarish: "Perhaps he will not be sure either. Or perhaps he doesn't see it." Keep in mind he should have something that helped him continue through the 20 years of constant (and very brutal) testing in the sibko. Remember that of the hundred it started with it has been whittled down to less than ten by now. My impression on our PCs: Kevin is mainly interested in doing his duty as a Clan warrior; his tinkering gives him a creative outlet. Cherish throws herself into battle enthusiastically in the knowledge that the Clan ways are right and good. She will follow the established route of ambitious warriors to perfect herself in and through combat and rise among the Clan. Yuri is just different. ;) (In fact, he answers to the higher responsibility of his bloodline, the ubiquitous Kerensky.) So my point is: Tarnish should have something that keeps him going on. If he just doubts the Clan ways, why is he still there? :) Folkert [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Battletech
Top