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<blockquote data-quote="doghead" data-source="post: 1293248" data-attributes="member: 8243"><p>Tarnish of House Conners*</p><p></p><p>Option B: 30 points attributes, 21 points skills, 3 point advantages</p><p></p><p>- ATTRIBUTES -</p><p></p><p>BLD 3 (3)</p><p>REF 7 (6)+1</p><p>INT 7 (12)/2+1</p><p>LRN 6 (6)</p><p>CHA 3 (3)</p><p></p><p>Athletic +8 (18-BLD-REF)</p><p>Physical +4 (18-REF-INT)</p><p>Mental +5 (18-INT-LRN)</p><p>Social +8 (18-INT-CHA)</p><p></p><p>- SKILLS -</p><p></p><p>Athletic</p><p>Unarmed Combat 3/5+</p><p>Physical</p><p>Gunnery (Battlemech) 2/3+</p><p>Piloting (Battlemech) 2/3+</p><p>Mental</p><p>Perception 1/4+</p><p>Security Systems 1/4+</p><p>Special Interest: Clan History 1/4+</p><p>Tactics 2/3+</p><p>Social</p><p>Seduction 2/6+</p><p></p><p>- ADVANTAGES -</p><p></p><p>Edge 4</p><p></p><p>Tarnish was born to be a mechwarrior. To him it is that simple. He understands that there is the possibility of failure, but he refuses to consider it. He only will if he must.</p><p></p><p>Tarnish is of average hight, but jaggedly thin, a stark construct of muscle and bone, all flat planes and bony petrusions. His hair is dreadlocked, heavily matted cords tied back with a ragged piece of cloth. Dark tattoos snake their way up each of his arms from the wrists to the shoulder. His clothes, an ongoing sourse of irritation for some, include a chaotic collection of scrounged items - talismans he calls them. A pair of battered ground crew cargo pants or an old infantry utility jacket would not be unusual.</p><p></p><p>Tarnish is not the big noise that some of his sibkin are. But beneath the quite exterior burns a ferociously competetive spirit. Tarnish believes in the Clan way, but not blindly. There is no honour in following something without understanding, without thought or consideration. He holds his own counsel and walks the path he belives to be true. He listens to those who disagree with him, nodding occasionally, but saying little. But he does not diviate from what he believes to be right, even if others disagree, until a trial is called. Some trials he has won, some he has lost. But he has fought enough to start becoming dangerous in a fight, despite his size.</p><p></p><p>Notes: Basically I've rewritten him to remove some of the discordant elements and bring him more in line with the conventional mechwarrior. Perhaps, for a Clan Wolf warrior, he <strong>is</strong> fairly conventional - in something I read about the Clan Wolf it used the ideals "Think. Prepare. Attack." Think.</p><p></p><p>The stats are as posted before - his interest in clan history extends to that of the other clans as well, to the extent that that information is available.</p></blockquote><p></p>
[QUOTE="doghead, post: 1293248, member: 8243"] Tarnish of House Conners* Option B: 30 points attributes, 21 points skills, 3 point advantages - ATTRIBUTES - BLD 3 (3) REF 7 (6)+1 INT 7 (12)/2+1 LRN 6 (6) CHA 3 (3) Athletic +8 (18-BLD-REF) Physical +4 (18-REF-INT) Mental +5 (18-INT-LRN) Social +8 (18-INT-CHA) - SKILLS - Athletic Unarmed Combat 3/5+ Physical Gunnery (Battlemech) 2/3+ Piloting (Battlemech) 2/3+ Mental Perception 1/4+ Security Systems 1/4+ Special Interest: Clan History 1/4+ Tactics 2/3+ Social Seduction 2/6+ - ADVANTAGES - Edge 4 Tarnish was born to be a mechwarrior. To him it is that simple. He understands that there is the possibility of failure, but he refuses to consider it. He only will if he must. Tarnish is of average hight, but jaggedly thin, a stark construct of muscle and bone, all flat planes and bony petrusions. His hair is dreadlocked, heavily matted cords tied back with a ragged piece of cloth. Dark tattoos snake their way up each of his arms from the wrists to the shoulder. His clothes, an ongoing sourse of irritation for some, include a chaotic collection of scrounged items - talismans he calls them. A pair of battered ground crew cargo pants or an old infantry utility jacket would not be unusual. Tarnish is not the big noise that some of his sibkin are. But beneath the quite exterior burns a ferociously competetive spirit. Tarnish believes in the Clan way, but not blindly. There is no honour in following something without understanding, without thought or consideration. He holds his own counsel and walks the path he belives to be true. He listens to those who disagree with him, nodding occasionally, but saying little. But he does not diviate from what he believes to be right, even if others disagree, until a trial is called. Some trials he has won, some he has lost. But he has fought enough to start becoming dangerous in a fight, despite his size. Notes: Basically I've rewritten him to remove some of the discordant elements and bring him more in line with the conventional mechwarrior. Perhaps, for a Clan Wolf warrior, he [b]is[/b] fairly conventional - in something I read about the Clan Wolf it used the ideals "Think. Prepare. Attack." Think. The stats are as posted before - his interest in clan history extends to that of the other clans as well, to the extent that that information is available. [/QUOTE]
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