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Battlezoo Shares The OGL v1.1
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<blockquote data-quote="Staffan" data-source="post: 8886668" data-attributes="member: 907"><p>The non-commercial OGL 1.1 is a separate thing from the commercial OGL 1.1. The commercial OGL only allows you to use your own stuff and stuff from the SRD. There's no provision for using stuff from a third party – not even with their explicit permission, because they do not have the ability to sub-license it to others.</p><p></p><p>And this was one of the main good things about OGL 1.0 and the ecosystem build around that. If I made a monster book, you could use a monster from that book in your adventure. If you designed a cool character class, I could incorporate that into my setting. The OGL 1.1 does not allow that sort of cross-pollination.</p><p></p><p></p><p>They are getting a riot now. We'll see if they care.</p><p></p><p>And given the outright lies presented in the leaked document ("OGL [...] wasn’t intended to allow people to make D&D apps, videos, or anything other than printed (or printable) materials for use while gaming." – it was specifically called out in the FAQ that you would be able to publish things in a plethora of mediums; and "over time the old OGL incorporated some confusing and even contradictory provisions." – no provisions were added to the OGL over the last 22 years), I do not trust Wizards to not pull off shenanigans with the license. They have shown themselves utterly untrustworthy.</p><p></p><p></p><p>Note that it's 25% on revenue over $750k, so if you have a revenue of $1M you'd pay $50k and still have $950k, so that's more money. Of course, that assumes that getting those $250k didn't <strong>cost</strong> you anything, which is probably a bad assumption.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8886668, member: 907"] The non-commercial OGL 1.1 is a separate thing from the commercial OGL 1.1. The commercial OGL only allows you to use your own stuff and stuff from the SRD. There's no provision for using stuff from a third party – not even with their explicit permission, because they do not have the ability to sub-license it to others. And this was one of the main good things about OGL 1.0 and the ecosystem build around that. If I made a monster book, you could use a monster from that book in your adventure. If you designed a cool character class, I could incorporate that into my setting. The OGL 1.1 does not allow that sort of cross-pollination. They are getting a riot now. We'll see if they care. And given the outright lies presented in the leaked document ("OGL [...] wasn’t intended to allow people to make D&D apps, videos, or anything other than printed (or printable) materials for use while gaming." – it was specifically called out in the FAQ that you would be able to publish things in a plethora of mediums; and "over time the old OGL incorporated some confusing and even contradictory provisions." – no provisions were added to the OGL over the last 22 years), I do not trust Wizards to not pull off shenanigans with the license. They have shown themselves utterly untrustworthy. Note that it's 25% on revenue over $750k, so if you have a revenue of $1M you'd pay $50k and still have $950k, so that's more money. Of course, that assumes that getting those $250k didn't [B]cost[/B] you anything, which is probably a bad assumption. [/QUOTE]
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