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Battlezoo Shares The OGL v1.1
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<blockquote data-quote="Branduil" data-source="post: 8887327" data-attributes="member: 11617"><p>I feel like the big thing that would make it hard for WotC to claim copyright on these is they're such common words. Even if it's those 6 specifically, I think it's hard to make the argument no one could come up with those attributes without "plagiarizing."</p><p></p><p>That said, I have somewhat mixed feelings on this, since I personally wouldn't mind at all if games moved away from the big 6. I think especially the "mental stats" are bad at both</p><ol> <li data-xf-list-type="ol">Representing modern conceptions of how our brains work and</li> <li data-xf-list-type="ol">Emulating extremely common fantasy archetypes</li> </ol><p>Almost all heroes in high fantasy tend to be "charismatic," and the charismatic warrior hero is especially common (Yes, the Paladin exists, but the archetype I'm talking about is not limited to religious boy scouts). Wisdom being both sensory perception and good judgment is also weird. Intelligence is just the concept of "I.Q.," which is arguably a flawed and biased model of human intelligence and probably not the best way to measure something like "good at magic and knowledge." So I think there would be a lot of benefits of moving away from the D&D categorizations. Dexterity should probably also be broken up into different stats instead of being the god stat.</p></blockquote><p></p>
[QUOTE="Branduil, post: 8887327, member: 11617"] I feel like the big thing that would make it hard for WotC to claim copyright on these is they're such common words. Even if it's those 6 specifically, I think it's hard to make the argument no one could come up with those attributes without "plagiarizing." That said, I have somewhat mixed feelings on this, since I personally wouldn't mind at all if games moved away from the big 6. I think especially the "mental stats" are bad at both [LIST=1] [*]Representing modern conceptions of how our brains work and [*]Emulating extremely common fantasy archetypes [/LIST] Almost all heroes in high fantasy tend to be "charismatic," and the charismatic warrior hero is especially common (Yes, the Paladin exists, but the archetype I'm talking about is not limited to religious boy scouts). Wisdom being both sensory perception and good judgment is also weird. Intelligence is just the concept of "I.Q.," which is arguably a flawed and biased model of human intelligence and probably not the best way to measure something like "good at magic and knowledge." So I think there would be a lot of benefits of moving away from the D&D categorizations. Dexterity should probably also be broken up into different stats instead of being the god stat. [/QUOTE]
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