Battling on Ice skates

solamon77

Explorer
Does anyone have any rules to accommodate battles happening on ice skates? Preferably for Starfinder but Pathfinder would do too.
 

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Lanefan

Victoria Rules
Do you really need them? I mean, doesn't seem to hinder hockey players.
Hockey players aren't usually using swords - clubs, yes, but not swords - or trying to cast spells.

Probably the simplest answer would be to call it all difficult terrain, and to get everyone (including opponents) to determine his-her inherent skating proficiency (probably by random roll unless someone has something suitable in their background) to then roll against whenever needed.
 

Hockey players probably have a feat, and/or can take 10 on the Acrobatics check needed every round. I can assure you, if I got into a fight with someone while wearing skates, I wouldn't appear to be "standing still", I would be sliding all over the place.

But... how does that battle even happen? It's like fighting while wearing a blindfold, or low-friction slippers. You would just get the skates off and fight normally unless your character is a specialist in skate-fighting.

If I were in an icy setting, I would get the best quality boots possible and try to walk on snow. Unless my character was skating for some reasons I wouldn't even put on ice skates.

(I had a GM do that to me once. It was a game of Fate and he wanted a running car battle. My character was a private eye who didn't have any driving skill, so my first instinct was to pull over, get into a tight alley and force my opponent to get into a fistfight or a gunfight, or just go away. The GM didn't like that idea, so we ended up driving all over the place, shooting at each other, with a very poor level of skill.)
 

solamon77

Explorer
It's in my Starfinder game. They were tracking a serial killer through the Vesk Arm of Absalom Station (referred to as Little Veskarian) known as The Veskacutioner since he has thus far only killed Vesk. Long story short, after examining the corpses of the murder victims they were able to isolate a particular type of radiation that lead them to discover a hollowed out support pillar on a bridge spanning an artificial river.

The hollowed out pillar drops down into a previously unknown section of the Station that runs underneath the river. They think this might be the Veskacutioner's lair. Since this section of the Station is unknown and unused, it doesn't have any heating and since it's running a couple hundred feet beneath the river, some of the river water has leaked down there, covered the floor, and frozen.

I was going to give the players a choice of either using Ice Skates or Crampons to navigate the frozen floors (or any other crazy idea they might come up with). The Ice Skates were going to control similar to how a space ship controls (using a maneuverability stat and a hex grid) and give them certain bonuses to their movement speed (and a couple other minor things), but at the cost of having to make a skill check to stay in control. A failed skill check could result in anything from being unable to take a corner as sharp as they wanted, or perhaps sliding further than they planned, all the way to straight falling on their butts. The Crampons would give them more reliability, but a much slower movement speed (they will be on difficult terrain basically).

Just trying to keep things fresh and interesting! :-D
 
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