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BBEG about to get creamed, how evil should a DM be?
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<blockquote data-quote="Feyd Rautha" data-source="post: 2160297" data-attributes="member: 19364"><p>Ahh a respectable fight... To arms! </p><p></p><p></p><p></p><p>Wereboar eh? Okay then...</p><p></p><p></p><p></p><p>What is Derakshan? What kind of powers does he have? What are his motivations? Sorry...haven't read the module. As for what you should do? Well...since I doubt they want to all die horribly and they have at least two intelligent enemies they are approaching then I suggest the following...</p><p></p><p>1.) Locations: Derakshan and the Evoker are at the far end of the room behind a wall or barrier if possible, the Chasme demon is hiding in the rafters or flying near the roof, and the umber hulks are hidden in the walls within tremorsense of the center of the room.</p><p></p><p>2.) Prep: Derakshan and the Evoker have up any spells they have as buffs since they know the PCs are coming. The chasme demon has his spell-like abilities active (see invis I believe). The Umber Hulks have simple orders to enter and attack when they hear a big BOOM in the center of the room.</p><p></p><p>3.) Round 1: They pontificate and tell the pcs to give up until the PCs enter the center of the room. Derakshan tells them that he wouldn't move an inch if he were them. Derakshan casts a round per level buff or a wall effect. The Evoker drops a fireball or other blaster in the center of the room on the party, and the Chasme demon swoops down and uses his drone power to put any poor will savers to sleep.</p><p></p><p>4.) Round 2: The umber hulks enter at the top of the combat and try to confuse the entire party. They surround them as the chasme demon drones and then swoops to attack the shaman. Derakshan buffs another 1 round/level spell and the evoker magic missiles.</p><p></p><p>5.) Round 3: If it isn't over by now then have them keep making will saves, have the chasme demon grapple and fly away with the spirit shaman, and have the bosses rain death upon them. Alternatively, you could simply have the evoker and darekshan walk away as the PCs deal with the umber hulks and chasme demon. 5 umber hulks and the demon alone are probably overhwelming to the said party. Especially when they flip the wereboar and he starts killing and infecting party members.</p><p></p><p>Really this is a bad news combat for the PCs they're hosed.</p></blockquote><p></p>
[QUOTE="Feyd Rautha, post: 2160297, member: 19364"] Ahh a respectable fight... To arms! Wereboar eh? Okay then... What is Derakshan? What kind of powers does he have? What are his motivations? Sorry...haven't read the module. As for what you should do? Well...since I doubt they want to all die horribly and they have at least two intelligent enemies they are approaching then I suggest the following... 1.) Locations: Derakshan and the Evoker are at the far end of the room behind a wall or barrier if possible, the Chasme demon is hiding in the rafters or flying near the roof, and the umber hulks are hidden in the walls within tremorsense of the center of the room. 2.) Prep: Derakshan and the Evoker have up any spells they have as buffs since they know the PCs are coming. The chasme demon has his spell-like abilities active (see invis I believe). The Umber Hulks have simple orders to enter and attack when they hear a big BOOM in the center of the room. 3.) Round 1: They pontificate and tell the pcs to give up until the PCs enter the center of the room. Derakshan tells them that he wouldn't move an inch if he were them. Derakshan casts a round per level buff or a wall effect. The Evoker drops a fireball or other blaster in the center of the room on the party, and the Chasme demon swoops down and uses his drone power to put any poor will savers to sleep. 4.) Round 2: The umber hulks enter at the top of the combat and try to confuse the entire party. They surround them as the chasme demon drones and then swoops to attack the shaman. Derakshan buffs another 1 round/level spell and the evoker magic missiles. 5.) Round 3: If it isn't over by now then have them keep making will saves, have the chasme demon grapple and fly away with the spirit shaman, and have the bosses rain death upon them. Alternatively, you could simply have the evoker and darekshan walk away as the PCs deal with the umber hulks and chasme demon. 5 umber hulks and the demon alone are probably overhwelming to the said party. Especially when they flip the wereboar and he starts killing and infecting party members. Really this is a bad news combat for the PCs they're hosed. [/QUOTE]
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