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BBEG about to get creamed, how evil should a DM be?
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<blockquote data-quote="Feyd Rautha" data-source="post: 2161280" data-attributes="member: 19364"><p>Oh my... you can change some things about the final combat? Well then! If you're not concerned about destroying them then by all means make it 3 vrocks.</p><p></p><p>Precombat: buff up (mirror image, heroism) since they know the PCs are coming, Greater invis the evoker and have him focus on damaging the entire group or particular high hp characters, buff up the cleric and have him drop Spike Stones through the center of the room and every square 15' from the wall. Ensure that the evoker and cleric have protection from energy electric up!!!</p><p></p><p>Round 1: One word: Blasphemy. The entire party is stunned for a round and drained of 2d6 strength. Vrocks start dancing emitting their spores near the PCs and the wizard blasts.</p><p></p><p>Round 2: Oh look... BLASPHEMY (2d6 more strength)! Vrocks enter round 2 of their dancing and emitting their spores near the other PCs. Wizard blasts.</p><p></p><p>Round 3: Cleric will probably be out of blasphemies (unless he memmed his full allotment of 3 **strongly recommended**) but if not the you guessed it. If so then he should cast a 1 round per level buff and take cover!!! The wizard should ethereal jaunt or take cover and blast. The PCs will be active this round and will HAVE to kill, paralyze, or stun a vrock or take 20d6 electric save for half. That should soften them up nicely.</p><p></p><p>Round 4: Cleric casts unholy blight, 2 Vrocks enter melee with a vengance dropping their spores as the third does a stunning screech, Wizard blasts.</p><p></p><p>Round 5: etc. etc. etc.</p><p></p><p>If they survive I'd be surprised so it's your call. I would say that Demons and Devils are probably the most underrated CR creatures out there.</p><p></p><p>Peace...</p></blockquote><p></p>
[QUOTE="Feyd Rautha, post: 2161280, member: 19364"] Oh my... you can change some things about the final combat? Well then! If you're not concerned about destroying them then by all means make it 3 vrocks. Precombat: buff up (mirror image, heroism) since they know the PCs are coming, Greater invis the evoker and have him focus on damaging the entire group or particular high hp characters, buff up the cleric and have him drop Spike Stones through the center of the room and every square 15' from the wall. Ensure that the evoker and cleric have protection from energy electric up!!! Round 1: One word: Blasphemy. The entire party is stunned for a round and drained of 2d6 strength. Vrocks start dancing emitting their spores near the PCs and the wizard blasts. Round 2: Oh look... BLASPHEMY (2d6 more strength)! Vrocks enter round 2 of their dancing and emitting their spores near the other PCs. Wizard blasts. Round 3: Cleric will probably be out of blasphemies (unless he memmed his full allotment of 3 **strongly recommended**) but if not the you guessed it. If so then he should cast a 1 round per level buff and take cover!!! The wizard should ethereal jaunt or take cover and blast. The PCs will be active this round and will HAVE to kill, paralyze, or stun a vrock or take 20d6 electric save for half. That should soften them up nicely. Round 4: Cleric casts unholy blight, 2 Vrocks enter melee with a vengance dropping their spores as the third does a stunning screech, Wizard blasts. Round 5: etc. etc. etc. If they survive I'd be surprised so it's your call. I would say that Demons and Devils are probably the most underrated CR creatures out there. Peace... [/QUOTE]
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