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BBEG advice... How to deliver good BBEG?
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<blockquote data-quote="delericho" data-source="post: 6533107" data-attributes="member: 22424"><p>Don't. If you put the BBEG in a room with the PCs, you have to accept that there is at least a chance, no matter how small, that the PCs will kill him. It's what they do.</p><p></p><p>That said, all is not lost...</p><p></p><p></p><p></p><p>You can certainly improve the chances of the BBEG making a getaway, by giving the character significant defences, by preparing several escape routes, and by putting other minions in the PCs' way. None of these are 100% guaranteed, of course, but they do make it more likely.</p><p></p><p>You might also want to consider having several potential BBEGs - that way, if the PCs kill one but the other two escape you've still got an adventure. Indeed, that way you can have the adventure alter depending on how many (and which) villains get away. If A dies, then B&C carry out one plan, while if B dies then A&C do something different...</p><p></p><p></p><p></p><p>Yep, that makes sense. But each encounter increases the chance of a BBEG death.</p><p></p><p><strong></strong></p><p><strong></strong></p><p><strong>One option that doesn't get used in RPGs very often is having the meeting somewhere the PCs can't really open hostilities - they're in the middle of a crowded city street so the collateral damage would be intolerable, or the BBEG always has an overwhelming force of goons backing him up, or the BBEG has a hostage or three, or a dead-man trigger, or something.</strong></p><p><strong></strong></p><p><strong>'course, you're <em>still</em> running the risk of the PCs doing something crazy. As I said, it's what they do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></strong></p></blockquote><p></p>
[QUOTE="delericho, post: 6533107, member: 22424"] Don't. If you put the BBEG in a room with the PCs, you have to accept that there is at least a chance, no matter how small, that the PCs will kill him. It's what they do. That said, all is not lost... You can certainly improve the chances of the BBEG making a getaway, by giving the character significant defences, by preparing several escape routes, and by putting other minions in the PCs' way. None of these are 100% guaranteed, of course, but they do make it more likely. You might also want to consider having several potential BBEGs - that way, if the PCs kill one but the other two escape you've still got an adventure. Indeed, that way you can have the adventure alter depending on how many (and which) villains get away. If A dies, then B&C carry out one plan, while if B dies then A&C do something different... Yep, that makes sense. But each encounter increases the chance of a BBEG death. [B] One option that doesn't get used in RPGs very often is having the meeting somewhere the PCs can't really open hostilities - they're in the middle of a crowded city street so the collateral damage would be intolerable, or the BBEG always has an overwhelming force of goons backing him up, or the BBEG has a hostage or three, or a dead-man trigger, or something. 'course, you're [i]still[/i] running the risk of the PCs doing something crazy. As I said, it's what they do. :)[/b] [/QUOTE]
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