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BBEG and his plot to die.
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<blockquote data-quote="Moon-Lancer" data-source="post: 3468004" data-attributes="member: 35798"><p>Ok. I had this idea but i was unsure of how to execute it and make it seem believable. I wanted to make a bbeg that would be immortal (ether just to time or true imortality. He would live forever. </p><p></p><p>At first he would be good, and a protector of the lands, but over time is immortality would weigh heavily. Why not take his own life? well here is the trick, i wanted to make it so that if he kills himself or directly orders someone to kill himself, he would go to hell or some plane of torture etc... I also thought an artifact could solve this problem. That maybe he just couldnt die in general</p><p></p><p>What i want</p><p></p><p>I want him to set up a long chain of events to create circumstances that would create heroes willing to dispatch him. In order to do this must suffering must occur. </p><p></p><p>It would only be until the end of the campaign that the pcs figure out its their friend or strongest allie that is the one behind the evil itself.</p><p></p><p>My problem</p><p></p><p>I really like this idea, but i cant quit get it to work... I need for their to be some way that if you distance yourself from a chain of events that you are no longer participating but still somehow creating this chain of events so you know the outcome. </p><p></p><p>In other words, at what point are you not committing suicide? How many steps from a chain of events must occur before its not suicide? Many people die through unfortunate choices, but how indirect can a willfull want to die be something other then suicide?</p><p></p><p>I had a an idea that their could be an artifact that could destroy him but he could not use it on himself, nore could he order someone to use it on him. But if he created a chain of events were someone would willingly use this artifact on him then it would free him. </p><p></p><p>Why do this?</p><p></p><p>well i liked the idea of having the bbeg be someone that no one suspected without being suspected because he is the one no one suspected. </p><p></p><p>It would also put the pcs in a position were in order to kill him, they are committing an act that he desperately wishes to them to commit. </p><p></p><p>I dont know what the pcs will do honestly. It could go ether way. They could do what he wants, or they could leave him to his eternal pain. </p><p></p><p></p><p>Any thoughts and ideas to make this bbeg work? whats a good way to structure a campaign were the bbeg is only seen through events he has put into motion, but only actually seen untill the very end?</p></blockquote><p></p>
[QUOTE="Moon-Lancer, post: 3468004, member: 35798"] Ok. I had this idea but i was unsure of how to execute it and make it seem believable. I wanted to make a bbeg that would be immortal (ether just to time or true imortality. He would live forever. At first he would be good, and a protector of the lands, but over time is immortality would weigh heavily. Why not take his own life? well here is the trick, i wanted to make it so that if he kills himself or directly orders someone to kill himself, he would go to hell or some plane of torture etc... I also thought an artifact could solve this problem. That maybe he just couldnt die in general What i want I want him to set up a long chain of events to create circumstances that would create heroes willing to dispatch him. In order to do this must suffering must occur. It would only be until the end of the campaign that the pcs figure out its their friend or strongest allie that is the one behind the evil itself. My problem I really like this idea, but i cant quit get it to work... I need for their to be some way that if you distance yourself from a chain of events that you are no longer participating but still somehow creating this chain of events so you know the outcome. In other words, at what point are you not committing suicide? How many steps from a chain of events must occur before its not suicide? Many people die through unfortunate choices, but how indirect can a willfull want to die be something other then suicide? I had a an idea that their could be an artifact that could destroy him but he could not use it on himself, nore could he order someone to use it on him. But if he created a chain of events were someone would willingly use this artifact on him then it would free him. Why do this? well i liked the idea of having the bbeg be someone that no one suspected without being suspected because he is the one no one suspected. It would also put the pcs in a position were in order to kill him, they are committing an act that he desperately wishes to them to commit. I dont know what the pcs will do honestly. It could go ether way. They could do what he wants, or they could leave him to his eternal pain. Any thoughts and ideas to make this bbeg work? whats a good way to structure a campaign were the bbeg is only seen through events he has put into motion, but only actually seen untill the very end? [/QUOTE]
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