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<blockquote data-quote="Doug McCrae" data-source="post: 4358988" data-attributes="member: 21169"><p>As a player I find this annoying. The key is the unwitting part. It's unfair, imo, for the DM to lay a guilt trip on the PCs (and often it seems to be laid on the players too) when the consequences are unpredictable. Unless it's a sandbox-style game, and most games aren't, the PCs have to go down the dungeon the DM has prepared. They're trusting the DM that there will be interesting stuff there. It's an abuse of that trust for the DM to then say "Ha ha! You broke the world, you fools, now you have to spend the rest of the campaign fixing it!"</p><p></p><p>Imo, the way to do it right is to have the players going in with open eyes. Predictable consequences. The PCs know what erasing the protective circle will do. A scenario I have planned features a great spirit of evil kept sealed in by a large gem or piece of jewellery. The PCs can choose to take the gem, but doing so will release the demon. This means the players have a real decision to make and the campaign world will be very different as a result of that decision.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 4358988, member: 21169"] As a player I find this annoying. The key is the unwitting part. It's unfair, imo, for the DM to lay a guilt trip on the PCs (and often it seems to be laid on the players too) when the consequences are unpredictable. Unless it's a sandbox-style game, and most games aren't, the PCs have to go down the dungeon the DM has prepared. They're trusting the DM that there will be interesting stuff there. It's an abuse of that trust for the DM to then say "Ha ha! You broke the world, you fools, now you have to spend the rest of the campaign fixing it!" Imo, the way to do it right is to have the players going in with open eyes. Predictable consequences. The PCs know what erasing the protective circle will do. A scenario I have planned features a great spirit of evil kept sealed in by a large gem or piece of jewellery. The PCs can choose to take the gem, but doing so will release the demon. This means the players have a real decision to make and the campaign world will be very different as a result of that decision. [/QUOTE]
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