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<blockquote data-quote="Wyrmshadows" data-source="post: 4359292" data-attributes="member: 56166"><p>This one is very good if used sparingly...such as once per entire set of given PCs or once per entire campaign if the damage that occurs is truly terrible.</p><p> </p><p>However, having said that, as much as I believe that heroes can make meaningful choices, there are forces and greater realities (gods, fate, destiny, bad luck, etc.) that can causes heroes to apparently accidently set into motion events they never could have forseen. C'est la vie...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> happens and all that. This occurs in fiction of all kinds and is great for an intense and dramatic campaign. Just don't go overdoing it because it would be a bit wierd if these heroes kept unwittingly unleashed devastating evils upon the world.</p><p> </p><p>Here are a couple other options:</p><p> </p><p>6.) <strong>Good hero turned bad.</strong> The tragic nature of the fallen hero is always good for a dramatic enemy. Allow the PCs to get a sense of who the villian was thereby allowing them to connect with the sorrow of his/her fall from grace. Lord Soth of Dragonlance was such a villian.</p><p> </p><p>7.) <strong>Old master/mentor turned bad.</strong> The great warrior/mage/priest who taught one or more of the PCs everything they know falls into darkness and now they must put an end to the evil of someone they once love/trusted/respected. This is similar to #6 but more personal.</p><p> </p><p>8.) <strong>A bad guy they can sympathize with</strong> - Lets face it, on a gut level, there are those roguish types that are bad guys, but they have enough style and charisma to make you sort of forget that they're really rat bastards deep down inside. Plus, if you couple this with a "good" society whose laws seem repressive to the good-guy PCs you have a villian that the PCs can even kind of relate to or even like even of they have to take him down.</p><p> </p><p>Ahh...the joys of GMing are myriad and satisfying indeed. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p> </p><p> </p><p>Wyrmshadows</p></blockquote><p></p>
[QUOTE="Wyrmshadows, post: 4359292, member: 56166"] This one is very good if used sparingly...such as once per entire set of given PCs or once per entire campaign if the damage that occurs is truly terrible. However, having said that, as much as I believe that heroes can make meaningful choices, there are forces and greater realities (gods, fate, destiny, bad luck, etc.) that can causes heroes to apparently accidently set into motion events they never could have forseen. C'est la vie...:):):):):) happens and all that. This occurs in fiction of all kinds and is great for an intense and dramatic campaign. Just don't go overdoing it because it would be a bit wierd if these heroes kept unwittingly unleashed devastating evils upon the world. Here are a couple other options: 6.) [B]Good hero turned bad.[/B] The tragic nature of the fallen hero is always good for a dramatic enemy. Allow the PCs to get a sense of who the villian was thereby allowing them to connect with the sorrow of his/her fall from grace. Lord Soth of Dragonlance was such a villian. 7.) [B]Old master/mentor turned bad.[/B] The great warrior/mage/priest who taught one or more of the PCs everything they know falls into darkness and now they must put an end to the evil of someone they once love/trusted/respected. This is similar to #6 but more personal. 8.) [B]A bad guy they can sympathize with[/B] - Lets face it, on a gut level, there are those roguish types that are bad guys, but they have enough style and charisma to make you sort of forget that they're really rat bastards deep down inside. Plus, if you couple this with a "good" society whose laws seem repressive to the good-guy PCs you have a villian that the PCs can even kind of relate to or even like even of they have to take him down. Ahh...the joys of GMing are myriad and satisfying indeed. :devil: Wyrmshadows [/QUOTE]
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