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BBEG - Galbraith, Brain in a Jar Wizard
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<blockquote data-quote="ghearus" data-source="post: 4668747" data-attributes="member: 59105"><p><span style="color: white">I am </span><span style="color: white">creating a campaign arc that should take characters from level 1 through 3-4. The campaign will be light on the undead, but feature a group of cultists that follow a necromancer named Barash. Galbraith is one of his lieutenants, and was once Barash's mentor, but died before learning to become a lich. Barash reanimated him, and Galbraith serves hoping to regain some of his former power.</span></p><p><span style="color: white"></span></p><p><span style="color: white">He will be attended by some lower level undead, and two cultists (I have their powers and themes sorted, but not their stats). Have I made Galbraith over powered for 4-5 level 3-4 characters?</span></p><p><span style="color: white"></span></p><p><span style="color: white"></span><strong><span style="color: white"></span></strong></p><p><strong><span style="color: white">Galbraith, Wizard, Brain in a Jar</span></strong></p><p> <p style="text-align: right"><p style="text-align: right"><strong><span style="color: white">Level </span></strong><strong><span style="color: white">6</span></strong><strong><span style="color: white">Elite Controller</span></strong></p> </p><p> <strong><span style="color: white">Small natural animate</span></strong></p><p> <p style="text-align: right"><p style="text-align: right"><strong><span style="color: white">XP 500</span></strong></p> <p style="text-align: right"><strong><span style="color: white"></span></strong></p> </p><p> <strong>Initiative</strong> +3</p><p> <strong>Senses</strong> Perception +6; darkvision</p><p> <strong>HP </strong>116; <strong>Bloodied </strong>58</p><p> <strong>AC</strong> 20; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 15, <strong>Will</strong> 21</p><p> <strong>Saving Throws</strong> +2</p><p> <strong>Action Points</strong> 1</p><p> <strong>Speed</strong> fly 4 (hover)</p><p> [FONT=&quot]r[/FONT] <strong>Dominate </strong>(standard; at-will) <span style="font-family: 'Symbol'">¨</span> <strong>Charm</strong></p><p> Ranged 10; +9 vs. Will, the target is dominated (save ends). Galbraith can only dominate one creature at a time.</p><p> [FONT=&quot]r[/FONT] <strong>Telekinetic Thrust </strong>(minor; at-will)</p><p> Ranged 6; +9 vs. Fortitude; the target is pushed 4 squares, and if the target ends its turn adjacent to a wall, it is knocked prone.</p><p> [FONT=&quot]c[/FONT] <strong>Mind Stab </strong>(standard; at-will) <span style="font-family: 'Symbol'">¨</span> <strong>Psychic</strong></p><p> Close burst 4; +10 vs. Will; 1d6 + 5 psychic damage, and the target takes a –2 penalty to Will (save ends).</p><p> [FONT=&quot]r[/FONT] <strong>Frost Beams </strong>(standard; encounter) <span style="font-family: 'Symbol'">¨</span> <strong>Cold</strong></p><p> Ranged 10; +9 vs. Fortitude; target three creatures; 1d6+5 cold damage, and each target is slowed (save ends)</p><p> [FONT=&quot]c[/FONT] <strong>Flame Orbs </strong>(standard; encounter) <span style="font-family: 'Symbol'">¨</span> <strong>Fire</strong></p><p> Ranged 10; +9 vs. Reflex; target three creatures in burst. <em>Hit:</em> 2d6+5 fire damage, and make a secondary attack against each adjacent creature. <em>Miss:</em> half damage, no secondary attack. <em>Secondary Attack:</em>+9 vs Reflex; 1d6+5 fire damage</p><p> <strong>Dimension Manipulation</strong> (move; encounter)</p><p> Close Burst 10; Galbraith can teleport a medium or smaller creature, object, or himself from one square in the burst to another, unoccupied square in the burst.</p><p> <strong>Alignment </strong> Evil</p><p> <strong>Languages</strong> Common, Telepathy 10</p><p> <strong>Skills</strong> Arcana +13, Bluff +11, Diplomacy +11, History +13</p><p> <strong>Str</strong> 6 (+1)</p><p> <strong>Dex</strong> 10 (+3)</p><p> <strong>Wis</strong> 16 (+6)</p><p> <strong>Con</strong> 12 (+4)</p><p> <strong>Int</strong> 20 (+8)</p><p> <strong>Cha</strong> 16 (+6)</p><p> <strong>Equipment</strong> Orb of Mental Domination +2</p></blockquote><p></p>
[QUOTE="ghearus, post: 4668747, member: 59105"] [COLOR=white]I am [/COLOR][COLOR=white]creating a campaign arc that should take characters from level 1 through 3-4. The campaign will be light on the undead, but feature a group of cultists that follow a necromancer named Barash. Galbraith is one of his lieutenants, and was once Barash's mentor, but died before learning to become a lich. Barash reanimated him, and Galbraith serves hoping to regain some of his former power. He will be attended by some lower level undead, and two cultists (I have their powers and themes sorted, but not their stats). Have I made Galbraith over powered for 4-5 level 3-4 characters? [/COLOR][B][COLOR=white] Galbraith, Wizard, Brain in a Jar[/COLOR][/B] [RIGHT][RIGHT][B][COLOR=white]Level [/COLOR][/B][B][COLOR=white]6[/COLOR][/B][B][COLOR=white]Elite Controller[/COLOR][/B][/RIGHT] [/RIGHT] [B][COLOR=white]Small natural animate[/COLOR][/B] [RIGHT][RIGHT][B][COLOR=white]XP 500 [/COLOR][/B][/RIGHT] [/RIGHT] [B]Initiative[/B] +3 [B]Senses[/B] Perception +6; darkvision [B]HP [/B]116; [B]Bloodied [/B]58 [B]AC[/B] 20; [B]Fortitude[/B] 16, [B]Reflex[/B] 15, [B]Will[/B] 21 [B]Saving Throws[/B] +2 [B]Action Points[/B] 1 [B]Speed[/B] fly 4 (hover) [FONT="]r[/FONT] [B]Dominate [/B](standard; at-will) [FONT=Symbol]¨[/FONT] [B]Charm[/B] Ranged 10; +9 vs. Will, the target is dominated (save ends). Galbraith can only dominate one creature at a time. [FONT="]r[/FONT] [B]Telekinetic Thrust [/B](minor; at-will) Ranged 6; +9 vs. Fortitude; the target is pushed 4 squares, and if the target ends its turn adjacent to a wall, it is knocked prone. [FONT="]c[/FONT] [B]Mind Stab [/B](standard; at-will) [FONT=Symbol]¨[/FONT] [B]Psychic[/B] Close burst 4; +10 vs. Will; 1d6 + 5 psychic damage, and the target takes a –2 penalty to Will (save ends). [FONT="]r[/FONT] [B]Frost Beams [/B](standard; encounter) [FONT=Symbol]¨[/FONT] [B]Cold[/B] Ranged 10; +9 vs. Fortitude; target three creatures; 1d6+5 cold damage, and each target is slowed (save ends) [FONT="]c[/FONT] [B]Flame Orbs [/B](standard; encounter) [FONT=Symbol]¨[/FONT] [B]Fire[/B] Ranged 10; +9 vs. Reflex; target three creatures in burst. [I]Hit:[/I] 2d6+5 fire damage, and make a secondary attack against each adjacent creature. [I]Miss:[/I] half damage, no secondary attack. [I]Secondary Attack:[/I]+9 vs Reflex; 1d6+5 fire damage [B]Dimension Manipulation[/B] (move; encounter) Close Burst 10; Galbraith can teleport a medium or smaller creature, object, or himself from one square in the burst to another, unoccupied square in the burst. [B]Alignment [/B] Evil [B]Languages[/B] Common, Telepathy 10 [B]Skills[/B] Arcana +13, Bluff +11, Diplomacy +11, History +13 [B]Str[/B] 6 (+1) [B]Dex[/B] 10 (+3) [B]Wis[/B] 16 (+6) [B]Con[/B] 12 (+4) [B]Int[/B] 20 (+8) [B]Cha[/B] 16 (+6) [B]Equipment[/B] Orb of Mental Domination +2 [/QUOTE]
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