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bbeg smarter than me OR THE DM IS CHEATING
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<blockquote data-quote="toberane" data-source="post: 370996" data-attributes="member: 4968"><p>Planning, planning, planning. That's how the BBEG got so big and bad in the first place, and that's why he's always one step ahead of the good guys. He planned for any eventuality.</p><p></p><p>Get to know the NPC. Place traps, and then place more traps to catch people when they are disarming the first traps. It's like playing chess. You are not just looking at the move in front of you, but you are planning for 5 moves from now. </p><p></p><p>Some of this will come easier as you get a little older and have more ingrained experience on how the player will react (I don't know how old you are, but if you are in high school, then I have gamed longer than you have been alive). My nephew is in HS, and he's going through some of the same issues now. He has the rules of the game down, but he's still working on the flow and the feel of being DM.</p><p></p><p>Until you gain enlightenment <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> just be creative. Plan for what you can, and make up what you can't plan for. Don't feel you have to thwart all the PC's plans. If they come up with a really good idea that you hadn't thought of, reward them by letting them win at least a small victory. It's also a good idea to make sure that, if the BBEG dies during one of these conflicts, make it dramatic, and make it an obscure death, where no one really sees him die and you can't find the body. Then, when he returns later even more powerful than before, it may be surprising, and it will certainly be fun.</p></blockquote><p></p>
[QUOTE="toberane, post: 370996, member: 4968"] Planning, planning, planning. That's how the BBEG got so big and bad in the first place, and that's why he's always one step ahead of the good guys. He planned for any eventuality. Get to know the NPC. Place traps, and then place more traps to catch people when they are disarming the first traps. It's like playing chess. You are not just looking at the move in front of you, but you are planning for 5 moves from now. Some of this will come easier as you get a little older and have more ingrained experience on how the player will react (I don't know how old you are, but if you are in high school, then I have gamed longer than you have been alive). My nephew is in HS, and he's going through some of the same issues now. He has the rules of the game down, but he's still working on the flow and the feel of being DM. Until you gain enlightenment ;) just be creative. Plan for what you can, and make up what you can't plan for. Don't feel you have to thwart all the PC's plans. If they come up with a really good idea that you hadn't thought of, reward them by letting them win at least a small victory. It's also a good idea to make sure that, if the BBEG dies during one of these conflicts, make it dramatic, and make it an obscure death, where no one really sees him die and you can't find the body. Then, when he returns later even more powerful than before, it may be surprising, and it will certainly be fun. [/QUOTE]
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