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<blockquote data-quote="pming" data-source="post: 8137268" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>A decent enough approach I guess. The issue I have is that it still pits the players thinking "Ok, is this a 'we can win this' encounter, or is this one that Helldritch has built so we can't beat it and we need to avoid it?". The problem comes if they guess wrong; then they die. It is entirely your fault at that point because you <em>specifically </em>"built the encounter" that way. They were used to 'challenges', and now, because they guessed wrong, they all die.</p><p></p><p>But if a DM doesn't "build encounters for the PC's", then this entire thing is avoided (re: the 'keep them on their toes'). The Players and their PC's will <em>always </em>be 'on their toes', because they know the DM isn't going to do anything for or against them; he's just running the world. If the PC's don't take precautions and just decide "Yeah, whatever. Enchanters are always exaggerating. It's just a bunny. Go on Boris, cut it's head off...", well, maybe next time listen to what the NPC is telling you is a deadly, horrible beast. Or at least look into it and do some verification, research or info gathering... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8137268, member: 45197"] Hiya! A decent enough approach I guess. The issue I have is that it still pits the players thinking "Ok, is this a 'we can win this' encounter, or is this one that Helldritch has built so we can't beat it and we need to avoid it?". The problem comes if they guess wrong; then they die. It is entirely your fault at that point because you [I]specifically [/I]"built the encounter" that way. They were used to 'challenges', and now, because they guessed wrong, they all die. But if a DM doesn't "build encounters for the PC's", then this entire thing is avoided (re: the 'keep them on their toes'). The Players and their PC's will [I]always [/I]be 'on their toes', because they know the DM isn't going to do anything for or against them; he's just running the world. If the PC's don't take precautions and just decide "Yeah, whatever. Enchanters are always exaggerating. It's just a bunny. Go on Boris, cut it's head off...", well, maybe next time listen to what the NPC is telling you is a deadly, horrible beast. Or at least look into it and do some verification, research or info gathering... ;) ^_^ Paul L. Ming [/QUOTE]
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