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BCCS Idea Thread for me, Not for any in Rel's playgroup!
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<blockquote data-quote="Riggs" data-source="post: 2452930" data-attributes="member: 15467"><p><strong>Pre-campaign one-off idea</strong></p><p></p><p>Ok just to get this started, I have a gaming group that is fairly familiar with at least the books of the North, so that is good.</p><p></p><p>I have and have read all the books and have played a mage in a BCCS hybrid game by Old One and with Henry and spoke with them about the system prior, so that is why they are named, etc. I have the only BCCS book.</p><p></p><p>Ok I see three big things that my group needs to 'get the hang of' to play effectively in the BCCS format:</p><p></p><p>[1]Surprise round/combat is deadly</p><p>[2]Magic is different</p><p>[3]Combat at the different levels is different</p><p></p><p>So what I decided I will do is work up a one-off with pregens to let each player who wants to taste each of these three situations. So I will do part of the adventure on the Character level. Next, I'll switch around the pregenned characters and do something at the Company level, then again the mix and Army level. In this way, the players taste the levels of combat/mechanics and each can try out a mage/officer and all can taste how easy it is to kill and die. As a more subtle thing, they also get to see how command feats work and the treasure flow (low GP and magic, more SP and quality items) etc. (Note, I'll swap out pregens at each stage with new pregens, not simply a hand to the left deal, so they can now have officers with command feats when at the Army level. Also I'll plan to spend more time at Char level than Army, say)</p><p></p><p>What I hope to gain from this is:</p><ol> <li data-xf-list-type="ol">The players choosing what effective level of combat/play they prefer so they can better choose feats/classes/skills</li> <li data-xf-list-type="ol">Who might like to play a mage</li> <li data-xf-list-type="ol">To knock off any hard edges or surprises when some die. Pregens sit better dead than PCs</li> </ol><p></p><p>This one-off will likely have 0 to do with the campaign--but could!</p><p></p><p>Feedback from the group has been positive with this idea.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Riggs, post: 2452930, member: 15467"] [b]Pre-campaign one-off idea[/b] Ok just to get this started, I have a gaming group that is fairly familiar with at least the books of the North, so that is good. I have and have read all the books and have played a mage in a BCCS hybrid game by Old One and with Henry and spoke with them about the system prior, so that is why they are named, etc. I have the only BCCS book. Ok I see three big things that my group needs to 'get the hang of' to play effectively in the BCCS format: [1]Surprise round/combat is deadly [2]Magic is different [3]Combat at the different levels is different So what I decided I will do is work up a one-off with pregens to let each player who wants to taste each of these three situations. So I will do part of the adventure on the Character level. Next, I'll switch around the pregenned characters and do something at the Company level, then again the mix and Army level. In this way, the players taste the levels of combat/mechanics and each can try out a mage/officer and all can taste how easy it is to kill and die. As a more subtle thing, they also get to see how command feats work and the treasure flow (low GP and magic, more SP and quality items) etc. (Note, I'll swap out pregens at each stage with new pregens, not simply a hand to the left deal, so they can now have officers with command feats when at the Army level. Also I'll plan to spend more time at Char level than Army, say) What I hope to gain from this is: [list=1] [*]The players choosing what effective level of combat/play they prefer so they can better choose feats/classes/skills [*]Who might like to play a mage [*]To knock off any hard edges or surprises when some die. Pregens sit better dead than PCs [/list] This one-off will likely have 0 to do with the campaign--but could! Feedback from the group has been positive with this idea. Thoughts? [/QUOTE]
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