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BD&D Missile / Magic / Melee Phases clarification?
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<blockquote data-quote="Iosue" data-source="post: 6273988" data-attributes="member: 6680772"><p>It's cool, I'm not trying to give you a hard time! I was just replying to the earlier post that suggested that I (and/or others?) was mistaken in my application of the order of combat.</p><p></p><p>Here are some more things to consider. OD&D had no rules for initiative, no combat sequence. It was all up to the DM to adjudicate things according to his own judgment. Holmes D&D introduced using Dex as initiative, but otherwise had no rules of order. AD&D's initiative system is legendarily baroque, one might even say rococo, and not suitable for a "basic" game. So Moldvay introduced a couple of handy sequences for a DM to refer to keep things moving quickly and in good order: the Order of Events in One Game Turn and the Combat Sequence. To an extent, the order of actions in the combat sequence is somewhat arbitrary, probably informed by Moldvay's experience wargaming. Here's a snippet of an <a href="http://swordandshieldrpg.blogspot.jp/2011/07/dragon-magazine-52-basic-d-boxed-set.html" target="_blank">article</a> he wrote in Dragon when the Basic Set was released:</p><p></p><p></p><p>In my game, it pretty much comes out as I indicated in my earlier post.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6273988, member: 6680772"] It's cool, I'm not trying to give you a hard time! I was just replying to the earlier post that suggested that I (and/or others?) was mistaken in my application of the order of combat. Here are some more things to consider. OD&D had no rules for initiative, no combat sequence. It was all up to the DM to adjudicate things according to his own judgment. Holmes D&D introduced using Dex as initiative, but otherwise had no rules of order. AD&D's initiative system is legendarily baroque, one might even say rococo, and not suitable for a "basic" game. So Moldvay introduced a couple of handy sequences for a DM to refer to keep things moving quickly and in good order: the Order of Events in One Game Turn and the Combat Sequence. To an extent, the order of actions in the combat sequence is somewhat arbitrary, probably informed by Moldvay's experience wargaming. Here's a snippet of an [URL="http://swordandshieldrpg.blogspot.jp/2011/07/dragon-magazine-52-basic-d-boxed-set.html"]article[/URL] he wrote in Dragon when the Basic Set was released: In my game, it pretty much comes out as I indicated in my earlier post. [/QUOTE]
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BD&D Missile / Magic / Melee Phases clarification?
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