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<blockquote data-quote="thedungeondelver" data-source="post: 4617164" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">For me, it depends on what I want out of a given <strong>D&D</strong> game. Firstly, by "Basic" <strong>D&D</strong> I assume you're referring to everything up until (and excluding) the <strong>D&D RULES CYCLOPEDIA</strong>. While a "form" of Basic, it really had a life of it's own above and beyond.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Now with that aside...</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Basic <strong>D&D</strong> is, for me, good for a quick bash-up. I didn't find it as feature-rich as <strong>AD&D</strong>, despite going into the higher levels. <strong>AD&D</strong> has a lot more going for it in the module department, character classes, spells, treasures, campaign worlds and general support.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">With that said, certainly, there are rules aspects of Basic <strong>D&D</strong> that are less onerous than <strong>AD&D</strong> - but as I have unwound the complexities of <strong>AD&D</strong> I have found the utility of things like spell-casting time, weapon speed, and so forth to be very handy. There are times when no, I don't want to "just handwave" things with regard to those issues. That's where for me <strong>AD&D</strong> shines. </span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Basic <strong>D&D</strong> is good for a quick three or four sessions every once in a blue moon, plus, as with all versions of <strong>D&D</strong> it can be mined for ideas and inspiration.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Peripherally, it and <strong>AD&D</strong> are tied for coolness of artwork; I view TSR <strong>D&D</strong> artwork from that era as all on equal footing because it was all largely from the same artists: Trampier, Otus, Dee, LaForce, Sutherland and to a lesser degree Elmore.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p></p><p>[/font]</p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 4617164, member: 34865"] [font=century gothic] For me, it depends on what I want out of a given [b]D&D[/b] game. Firstly, by "Basic" [b]D&D[/b] I assume you're referring to everything up until (and excluding) the [b]D&D RULES CYCLOPEDIA[/B]. While a "form" of Basic, it really had a life of it's own above and beyond. Now with that aside... Basic [b]D&D[/b] is, for me, good for a quick bash-up. I didn't find it as feature-rich as [b]AD&D[/B], despite going into the higher levels. [b]AD&D[/B] has a lot more going for it in the module department, character classes, spells, treasures, campaign worlds and general support. With that said, certainly, there are rules aspects of Basic [b]D&D[/B] that are less onerous than [b]AD&D[/B] - but as I have unwound the complexities of [b]AD&D[/B] I have found the utility of things like spell-casting time, weapon speed, and so forth to be very handy. There are times when no, I don't want to "just handwave" things with regard to those issues. That's where for me [b]AD&D[/B] shines. Basic [b]D&D[/b] is good for a quick three or four sessions every once in a blue moon, plus, as with all versions of [b]D&D[/B] it can be mined for ideas and inspiration. Peripherally, it and [b]AD&D[/B] are tied for coolness of artwork; I view TSR [b]D&D[/b] artwork from that era as all on equal footing because it was all largely from the same artists: Trampier, Otus, Dee, LaForce, Sutherland and to a lesser degree Elmore. [/font] [/font] [/QUOTE]
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