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*TTRPGs General
Be a GAME-MASTER, not a DIRECTOR
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<blockquote data-quote="Laurefindel" data-source="post: 9446174" data-attributes="member: 67296"><p>I’m on the fence about this.</p><p></p><p>A gamemaster is not there to guide or direct the players’ acting, so in that sense GM and (movie) directors are very different.</p><p></p><p>But otherwise, framing the action, choosing how NPCs are introduced, choosing how locations and people are described to set an ambiance, incorporating as many or as little details as wanted, setting the pace of the story, deciding to put more or less emphasis on themes and mood, etc - these are all director things. Heck, just choosing which game/setting/campaign to play is an act of directing. A referee only has to know the rules and how to enforce them fairly. A good gamemaster is much more than that.</p><p></p><p>At any case, my best games played as a player were what I would describe as “well-directed”, yet none of them were railroaded and player agency was never questioned or compromised.</p><p></p><p>[edit] despite my comments, the video has good advice, especially about relenting control over everything, putting too much pressure on yourself, and not trying to control the outcome of player actions. Perhaps this is where I disagree with the title; directors have no control over the outcome of the action to start with - this is the purview of the writer or author of the script - but at this point I’m just arguing over semantics…</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 9446174, member: 67296"] I’m on the fence about this. A gamemaster is not there to guide or direct the players’ acting, so in that sense GM and (movie) directors are very different. But otherwise, framing the action, choosing how NPCs are introduced, choosing how locations and people are described to set an ambiance, incorporating as many or as little details as wanted, setting the pace of the story, deciding to put more or less emphasis on themes and mood, etc - these are all director things. Heck, just choosing which game/setting/campaign to play is an act of directing. A referee only has to know the rules and how to enforce them fairly. A good gamemaster is much more than that. At any case, my best games played as a player were what I would describe as “well-directed”, yet none of them were railroaded and player agency was never questioned or compromised. [edit] despite my comments, the video has good advice, especially about relenting control over everything, putting too much pressure on yourself, and not trying to control the outcome of player actions. Perhaps this is where I disagree with the title; directors have no control over the outcome of the action to start with - this is the purview of the writer or author of the script - but at this point I’m just arguing over semantics… [/QUOTE]
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