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<blockquote data-quote="pemerton" data-source="post: 9461943" data-attributes="member: 42582"><p>Right. And it's not like there aren't more-or-less avant garde books, films etc that play with this sort of thing. (Blazing Saddles is the first that comes to my mind, which probably betrays something about my own aesthetic sophistication!)</p><p></p><p>But the mainstream way of doing a film or novel is to do all the edits "in secret" from the audience, and then to release it as a "perfected" thing.</p><p></p><p>In a RPG, most of what is said is made-up as it is presented, and is not redone or rewritten. Takebacks are contentious at best at many tables, and even if a takeback occurs, the participants all experienced the first go around as well.</p><p></p><p>Good RPG design will recognise this lack of editing in what is presented, and factor that into its theory of how aesthetic satisfaction is to be obtained. The best-known way of doing this is the following: someone (the GM, Hickman, whomever) <em>writes up the adventure in advance</em>, thus getting the benefits of editing, and then - at the table - the GM delivers that pre-authored adventure as faithfully as possible, thus getting the full aesthetic benefit of the advance prep.</p><p></p><p>But there are other ways too.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9461943, member: 42582"] Right. And it's not like there aren't more-or-less avant garde books, films etc that play with this sort of thing. (Blazing Saddles is the first that comes to my mind, which probably betrays something about my own aesthetic sophistication!) But the mainstream way of doing a film or novel is to do all the edits "in secret" from the audience, and then to release it as a "perfected" thing. In a RPG, most of what is said is made-up as it is presented, and is not redone or rewritten. Takebacks are contentious at best at many tables, and even if a takeback occurs, the participants all experienced the first go around as well. Good RPG design will recognise this lack of editing in what is presented, and factor that into its theory of how aesthetic satisfaction is to be obtained. The best-known way of doing this is the following: someone (the GM, Hickman, whomever) [I]writes up the adventure in advance[/I], thus getting the benefits of editing, and then - at the table - the GM delivers that pre-authored adventure as faithfully as possible, thus getting the full aesthetic benefit of the advance prep. But there are other ways too. [/QUOTE]
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