Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Be a GAME-MASTER, not a DIRECTOR
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9462170" data-attributes="member: 42582"><p>Or is it more analogous to James Watt testing various prototypes, experimenting with various sorts of seals and valves, etc in the invention of his "perfect engine"?</p><p></p><p>Editing is, primarily, about changing and (thereby) perfecting the way that certain content is presented. My experience as an editor is with non-fiction works in specialised academic fields (my own work, as well as the work of colleagues and students). Editing in that context involves cutting out surplus words to meet word limits, without losing content; attending to, and improving, structure, so that ideas and arguments are more clearly presented; improving the quality of prose; as well as more prosaic copy-editing.</p><p></p><p>The parameters for good editing of fiction writing will be a bit different from the sort of editing I'm familiar with, but the basic goal is I think the same: it's about strengthening the way that a work present what it is that it is presenting.</p><p></p><p>Improving a prototype of a machine is not much like editing, beyond the fact that both involve iteration with a goal of improvement.</p><p></p><p>Playtesting of game rules is aimed at improvement, again by way of iteration. But is it much like editing, beyond that? It doesn't operate on the content of a fiction, except for the special case of playtesting a plotted adventure. It doesn't change the way that a vehicle for a fiction presents that fiction, again with the exception of that special case.</p><p></p><p>I don't think we need strained analogies to help us understand RPGing. Does it help us understand playtesting to compare it to editing? I mean, would that be a useful way of describing it to someone who was new to the whole idea of RPG design? I don't think so. I think a comparison to iteration in the design and development of a machine would actually be more apt, at least in most cases - again, a plotted adventure could be an exception in this respect.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9462170, member: 42582"] Or is it more analogous to James Watt testing various prototypes, experimenting with various sorts of seals and valves, etc in the invention of his "perfect engine"? Editing is, primarily, about changing and (thereby) perfecting the way that certain content is presented. My experience as an editor is with non-fiction works in specialised academic fields (my own work, as well as the work of colleagues and students). Editing in that context involves cutting out surplus words to meet word limits, without losing content; attending to, and improving, structure, so that ideas and arguments are more clearly presented; improving the quality of prose; as well as more prosaic copy-editing. The parameters for good editing of fiction writing will be a bit different from the sort of editing I'm familiar with, but the basic goal is I think the same: it's about strengthening the way that a work present what it is that it is presenting. Improving a prototype of a machine is not much like editing, beyond the fact that both involve iteration with a goal of improvement. Playtesting of game rules is aimed at improvement, again by way of iteration. But is it much like editing, beyond that? It doesn't operate on the content of a fiction, except for the special case of playtesting a plotted adventure. It doesn't change the way that a vehicle for a fiction presents that fiction, again with the exception of that special case. I don't think we need strained analogies to help us understand RPGing. Does it help us understand playtesting to compare it to editing? I mean, would that be a useful way of describing it to someone who was new to the whole idea of RPG design? I don't think so. I think a comparison to iteration in the design and development of a machine would actually be more apt, at least in most cases - again, a plotted adventure could be an exception in this respect. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Be a GAME-MASTER, not a DIRECTOR
Top