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<blockquote data-quote="clearstream" data-source="post: 9462419" data-attributes="member: 71699"><p>But also: Yes! I'm obliquely referring to (quoting here from Wikipedia)</p><p></p><p style="margin-left: 20px">"the ludology vs. narratology debates. The narratological view is that games should be understood as novel forms of narrative and can thus be studied using theories of narrative. The ludological position is that games should be understood on their own terms. Ludologists have proposed that the study of games should concern the analysis of the abstract and formal systems they describe. In other words, the focus of game studies should be on the rules of a game, not on the representational elements which are only incidental."</p><p></p><p>Here I was unironically casting [USER=42582]@pemerton[/USER]'s argument that</p><p></p><p style="margin-left: 20px">"what is striking about (say) the Oracles for In A Wicked Age, or the GM agenda, principles, and moves for Apocalypse World, is not any resemblance to a script or stage direction, but rather the ways in which they differ from those things"</p> <p style="margin-left: 20px"></p><p>as one that those on the ludologist side might have readily agreed with. Seeing as those disagreements were considerably reconciled over their first decade, there is in truth a mild irony hinted at, that is found in my suggestion further down that there could yet be lessons transferable from traditional media.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9462419, member: 71699"] But also: Yes! I'm obliquely referring to (quoting here from Wikipedia) [INDENT]"the ludology vs. narratology debates. The narratological view is that games should be understood as novel forms of narrative and can thus be studied using theories of narrative. The ludological position is that games should be understood on their own terms. Ludologists have proposed that the study of games should concern the analysis of the abstract and formal systems they describe. In other words, the focus of game studies should be on the rules of a game, not on the representational elements which are only incidental."[/INDENT] Here I was unironically casting [USER=42582]@pemerton[/USER]'s argument that [INDENT]"what is striking about (say) the Oracles for In A Wicked Age, or the GM agenda, principles, and moves for Apocalypse World, is not any resemblance to a script or stage direction, but rather the ways in which they differ from those things"[/INDENT] [INDENT][/INDENT] as one that those on the ludologist side might have readily agreed with. Seeing as those disagreements were considerably reconciled over their first decade, there is in truth a mild irony hinted at, that is found in my suggestion further down that there could yet be lessons transferable from traditional media. [/QUOTE]
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