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<blockquote data-quote="pemerton" data-source="post: 9465223" data-attributes="member: 42582"><p>There is a shared fiction. An imaginary <em>stuff</em> that everyone is imagining together. And that no single person created. If the player say "We set out on our trek!", then the GM also has to imagine that. And if the GM says "OK, it starts to rain - it's dank and cold," then everyone has to imagine that - the PCs trudging through the rain. And then if one of the players, after reviewing their PC sheet, notice a cloak in their equipment list and says "I pull on the hood of my cloak and do the front collar up as high and tight as I can, to try and stay dry", well now everyone - even the GM - has to imagine this one PC trying to keep themself dry with their cloak as they trudge along.</p><p></p><p>If there is no shared fiction, the game can't proceed. Because the core moves, for both players and GMs, all depend upon saying stuff about that fiction.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9465223, member: 42582"] There is a shared fiction. An imaginary [I]stuff[/I] that everyone is imagining together. And that no single person created. If the player say "We set out on our trek!", then the GM also has to imagine that. And if the GM says "OK, it starts to rain - it's dank and cold," then everyone has to imagine that - the PCs trudging through the rain. And then if one of the players, after reviewing their PC sheet, notice a cloak in their equipment list and says "I pull on the hood of my cloak and do the front collar up as high and tight as I can, to try and stay dry", well now everyone - even the GM - has to imagine this one PC trying to keep themself dry with their cloak as they trudge along. If there is no shared fiction, the game can't proceed. Because the core moves, for both players and GMs, all depend upon saying stuff about that fiction. [/QUOTE]
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