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<blockquote data-quote="tetrasodium" data-source="post: 9466916" data-attributes="member: 93670"><p>I think he's at least somewhat on the mark with his summary and will go a step further by adding "support" explaining how & reference the "<a href="https://www.enworld.org/threads/who-%E2%80%9Cowns%E2%80%9D-a-pc-after-the-player-stops-using-them.702898/#post-9278511" target="_blank"><em>Who “owns” a PC after the player stops using them?</em></a>" thread from a few months ago to move it from merely hypothetical to demonstrated player beliefs. Your original statement was that players "own" their PCs and the gm everything else pretty much leads there for a lot of folks. Backstory & it's associated cloud of lore/fluff is the point where it breaks down.</p><p></p><p>Others have noted that the PCs need to interact with the world for a game to take place, but when typically "trad" games like d&d added background & backstory to the PC side of things it was often done in a way that got presented as a unilateral thing to be decided in isolation. With all of that backstory background & associated cloud of (sometimes only) hypothetical or implied NPCs & groups being part of the PC & "owned by the player it can easily result in players feeling like they have veto power over any part of the world or adventure that could impact the cloud they "own".</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9466916, member: 93670"] I think he's at least somewhat on the mark with his summary and will go a step further by adding "support" explaining how & reference the "[URL='https://www.enworld.org/threads/who-%E2%80%9Cowns%E2%80%9D-a-pc-after-the-player-stops-using-them.702898/#post-9278511'][I]Who “owns” a PC after the player stops using them?[/I][/URL]" thread from a few months ago to move it from merely hypothetical to demonstrated player beliefs. Your original statement was that players "own" their PCs and the gm everything else pretty much leads there for a lot of folks. Backstory & it's associated cloud of lore/fluff is the point where it breaks down. Others have noted that the PCs need to interact with the world for a game to take place, but when typically "trad" games like d&d added background & backstory to the PC side of things it was often done in a way that got presented as a unilateral thing to be decided in isolation. With all of that backstory background & associated cloud of (sometimes only) hypothetical or implied NPCs & groups being part of the PC & "owned by the player it can easily result in players feeling like they have veto power over any part of the world or adventure that could impact the cloud they "own". [/QUOTE]
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