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<blockquote data-quote="clearstream" data-source="post: 9467114" data-attributes="member: 71699"><p>I'm thinking here of "system" as including just those procedures and practices that can be stated and reiterated. Systematized, essentially. Part of my reasoning is that while one could say that rules/norms govern all our speech acts; to call those that are left vague, applied ad hoc, or that no one can quite articulate, "system", might leave no room for fiction that is not system.</p><p></p><p>Thus the sort of fiction-to-fiction movement I'm thinking of is when I advance the fiction following no procedure that I can articulate. Charles compliments my hair. Judging his overture to be facile, I say that I look at him with disdain before turning and leaving the room. In some sense, Charles' compliment has moved me to leave the room - fiction-to-fiction. I could say that there were unwritten rules in play - system - but unless I can leave room for fiction that <em>isn't</em> system, it's going to be system-to-system all the way down.</p><p></p><p>I'm likely conflating fiction with imagination to a degree, in that I'm not treating it as what has been uttered in the past (the kind of fiction in a published book), but the ongoing conversation.</p><p></p><p></p><p>(Emphasis mine.) I would put it like this: experiences of play > imagined syntheses and modifications > prospective play (imagined play) > articulated rules. How far a designer can innovate in each step depends on many factors... as much about their context as about them.</p><p></p><p></p><p><em>Penny For My Thoughts</em> is characterised in many places as an RPG, was winner of an "Indie RPG award" award, and has the characteristics you've proposed for RPGs. <em>Microscope </em>could be a better case in point, albeit also characterised in many places including the text itself as an RPG, and a winner of an "RPG of the Year Award".</p><p></p><p></p><p>I don't take <em>Penny For My Thoughts</em> or <em>Microscope</em> to challenge the implied conjecture, because both are plausibly RPGs.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9467114, member: 71699"] I'm thinking here of "system" as including just those procedures and practices that can be stated and reiterated. Systematized, essentially. Part of my reasoning is that while one could say that rules/norms govern all our speech acts; to call those that are left vague, applied ad hoc, or that no one can quite articulate, "system", might leave no room for fiction that is not system. Thus the sort of fiction-to-fiction movement I'm thinking of is when I advance the fiction following no procedure that I can articulate. Charles compliments my hair. Judging his overture to be facile, I say that I look at him with disdain before turning and leaving the room. In some sense, Charles' compliment has moved me to leave the room - fiction-to-fiction. I could say that there were unwritten rules in play - system - but unless I can leave room for fiction that [I]isn't[/I] system, it's going to be system-to-system all the way down. I'm likely conflating fiction with imagination to a degree, in that I'm not treating it as what has been uttered in the past (the kind of fiction in a published book), but the ongoing conversation. (Emphasis mine.) I would put it like this: experiences of play > imagined syntheses and modifications > prospective play (imagined play) > articulated rules. How far a designer can innovate in each step depends on many factors... as much about their context as about them. [I]Penny For My Thoughts[/I] is characterised in many places as an RPG, was winner of an "Indie RPG award" award, and has the characteristics you've proposed for RPGs. [I]Microscope [/I]could be a better case in point, albeit also characterised in many places including the text itself as an RPG, and a winner of an "RPG of the Year Award". I don't take [I]Penny For My Thoughts[/I] or [I]Microscope[/I] to challenge the implied conjecture, because both are plausibly RPGs. [/QUOTE]
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