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<blockquote data-quote="clearstream" data-source="post: 9468192" data-attributes="member: 71699"><p>Less objection and more question: were it all system, then what is reserved for fiction?</p><p></p><p></p><p>Edwards defines "system" in a couple of places</p><p></p><p style="margin-left: 20px">to be more precise, these are the things which must be imagined by the real people. In this sense, saying "system" means "imagining events to be occurring"</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">System: a means by which in-game events are determined to occur.</p><p></p><p>Other than system, what is imagined is characterised as character, setting, situation and colour. If the latter four are fiction, and they matter to resolution, then they are part of the means by which in-game events are determined to occur, implying that fiction and system are one and the same.</p><p></p><p>But on that account a statement like "there's the fiction and the system is how the fiction moves forward" can't be right, because it is not the case there's the fiction and the system: there's only the system. One way out of that is to suppose that fiction amounts to descriptors of parts of system (here a cog, there a spring, etc.) If right, then fiction continues to be part of how the fiction moves forward, seeing as those descriptors are consequential in system terms.</p><p></p><p></p><p>A referee isn't required for RPG, as the "no dice no masters" RPGs (e.g. <em>Dream Askew)</em> attest. Characters are built into your "figure as being a single person" which is certainly the major category of RPG games. My present take based on observing what folk commonly count as "RPG" is that the roles taken go beyond those of individualised imagined persons with known identities living within defined game worlds.</p><p></p><p></p><p>Taxonomically storytelling games would be a superset of which individualised-character-based story-telling games are a subset. That would make my conjecture apply to storytelling games. Currently I believe the superset is better known as "RPG". Could there be RPG (in the sense of TTRPG, which is what I take us to be discussing) that does not involve storytelling?</p><p></p><p>Technically my guess at what unites these games adheres to the necessary move of making oneself subject to game (in order to become a player). The adoption of what I've called the lusory-duality enables storytelling play. With an accompanying assumption that game play will extend into player imaginations. Players adopt stances or attitudes toward the game world by which they will imagine what it is like to be X, from which they will form a conversation.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9468192, member: 71699"] Less objection and more question: were it all system, then what is reserved for fiction? Edwards defines "system" in a couple of places [INDENT]to be more precise, these are the things which must be imagined by the real people. In this sense, saying "system" means "imagining events to be occurring"[/INDENT] [INDENT][/INDENT] [INDENT]System: a means by which in-game events are determined to occur.[/INDENT] Other than system, what is imagined is characterised as character, setting, situation and colour. If the latter four are fiction, and they matter to resolution, then they are part of the means by which in-game events are determined to occur, implying that fiction and system are one and the same. But on that account a statement like "there's the fiction and the system is how the fiction moves forward" can't be right, because it is not the case there's the fiction and the system: there's only the system. One way out of that is to suppose that fiction amounts to descriptors of parts of system (here a cog, there a spring, etc.) If right, then fiction continues to be part of how the fiction moves forward, seeing as those descriptors are consequential in system terms. A referee isn't required for RPG, as the "no dice no masters" RPGs (e.g. [I]Dream Askew)[/I] attest. Characters are built into your "figure as being a single person" which is certainly the major category of RPG games. My present take based on observing what folk commonly count as "RPG" is that the roles taken go beyond those of individualised imagined persons with known identities living within defined game worlds. Taxonomically storytelling games would be a superset of which individualised-character-based story-telling games are a subset. That would make my conjecture apply to storytelling games. Currently I believe the superset is better known as "RPG". Could there be RPG (in the sense of TTRPG, which is what I take us to be discussing) that does not involve storytelling? Technically my guess at what unites these games adheres to the necessary move of making oneself subject to game (in order to become a player). The adoption of what I've called the lusory-duality enables storytelling play. With an accompanying assumption that game play will extend into player imaginations. Players adopt stances or attitudes toward the game world by which they will imagine what it is like to be X, from which they will form a conversation. [/QUOTE]
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