Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Be a GAME-MASTER, not a DIRECTOR
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 9468966" data-attributes="member: 93670"><p>Fair assessment of what I didn't think was all that spherical of an overweight cow. A software tool certainly won't fix a fundamentally broken process, but not so much the other way around with what would otherwise be a smoothly functional process. A <em>bad</em> software tool can trivially break a process that should be too simple to break. I'll be more explicit with examples for the kinds of poorly phrased rules setting bad expectations in ways that break down under your post 157 division without the spherical cows that were only vaguely gestured at before.</p><p></p><p>While there are many less clearcut examples, I'll pick the most clear & obvious of them... Compare the TCoE139 Session zero text to the 2024phb Pg33 sidebar on the same topic. The <a href="https://languagetool.org/insights/post/the-former-and-the-latter/#:~:text=Former%20is%20used%20to%20refer%20to%20the%20first%20thing%20in,latter%20refers%20to%20small%20towns." target="_blank">former</a> is presented in a way that describes one side of the GM screen with absolutely no obligations or responsibilities whatsoever while the latter presents guidance towards collaboration to the individuals presented with zero obligations & responsibilities. A similar but less starkly contrasted shift is present throughout the rest of chargen. That shift is especially prominent in areas like background/backstory that was presented as both part of the PC that belongs on the character sheet as well as a thing where there is zero expectation of preemptive collaboration. It's not hard for a player (<em>especially newer ones who are excited to enjoy the same results as the professional actors making a for profit liveplay presentation</em>).</p><p></p><p>Sticking with the software analogies... Under those conditions it's easy for the player owns PC GM owns everything else division you noted in 157 to breakdown with a <a href="https://servicenow.iu.edu/kb?id=kb_article_view&sysparm_article=KB0022598#:~:text=Segfaults%20are%20caused%20by%20a,write%20an%20illegal%20memory%20location." target="_blank">segfault</a> type mess when the player has been mislead to believe that collaboration is one way because the GM needs to open the world for PCs to interact with or there can't be a game & the player incorrectly assumes that everything made unilaterally in isolation on their character sheet☆ is something exclusively owned by them as a player.</p><p></p><p>☆ or things N steps removed from a vague reference like the specific creature & its unstated motives in that PC killed a monster/beast backstory example someone made earlier in the thread.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9468966, member: 93670"] Fair assessment of what I didn't think was all that spherical of an overweight cow. A software tool certainly won't fix a fundamentally broken process, but not so much the other way around with what would otherwise be a smoothly functional process. A [I]bad[/I] software tool can trivially break a process that should be too simple to break. I'll be more explicit with examples for the kinds of poorly phrased rules setting bad expectations in ways that break down under your post 157 division without the spherical cows that were only vaguely gestured at before. While there are many less clearcut examples, I'll pick the most clear & obvious of them... Compare the TCoE139 Session zero text to the 2024phb Pg33 sidebar on the same topic. The [URL='https://languagetool.org/insights/post/the-former-and-the-latter/#:~:text=Former%20is%20used%20to%20refer%20to%20the%20first%20thing%20in,latter%20refers%20to%20small%20towns.']former[/URL] is presented in a way that describes one side of the GM screen with absolutely no obligations or responsibilities whatsoever while the latter presents guidance towards collaboration to the individuals presented with zero obligations & responsibilities. A similar but less starkly contrasted shift is present throughout the rest of chargen. That shift is especially prominent in areas like background/backstory that was presented as both part of the PC that belongs on the character sheet as well as a thing where there is zero expectation of preemptive collaboration. It's not hard for a player ([I]especially newer ones who are excited to enjoy the same results as the professional actors making a for profit liveplay presentation[/I]). Sticking with the software analogies... Under those conditions it's easy for the player owns PC GM owns everything else division you noted in 157 to breakdown with a [URL='https://servicenow.iu.edu/kb?id=kb_article_view&sysparm_article=KB0022598#:~:text=Segfaults%20are%20caused%20by%20a,write%20an%20illegal%20memory%20location.']segfault[/URL] type mess when the player has been mislead to believe that collaboration is one way because the GM needs to open the world for PCs to interact with or there can't be a game & the player incorrectly assumes that everything made unilaterally in isolation on their character sheet☆ is something exclusively owned by them as a player. ☆ or things N steps removed from a vague reference like the specific creature & its unstated motives in that PC killed a monster/beast backstory example someone made earlier in the thread. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Be a GAME-MASTER, not a DIRECTOR
Top