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<blockquote data-quote="bloodtide" data-source="post: 9469465" data-attributes="member: 6684958"><p>I say random and casual and you make the huge jump to the random words: "not serious". So, how? Do you really equate random = not serious and/or casual? It's like you read the text and jump to what you think I sorta kinda meant to your point of view. Why? How? Lets just assume I'm not some type of amazing wordsmith typing to say eleven different things with each typed word. Maybe just go with what is typed.</p><p></p><p></p><p></p><p>I'm a very serious gamer.</p><p></p><p></p><p>I'm not one for all the theories. I'm about reality.</p><p></p><p></p><p>I think it's lot about the game play........</p><p></p><p>I see the talk of the DM doing very little or nothing and asking the players to continuously tell the DM what to do in the game play. This saves the DM from a lot of work, as the players will come up with all the ideas. And it has the feeling that if you give the players exactly what they tell you to give them, then the players will like the game more and have fun. The main idea seems to be to make sure the DM can never be a "tyrant" and put their badwrongfun ideas in the game: everything must be player lead. The players are Batman (batmen) and the DM is Alfred. Or the players are the Avengers and the DM is Jarvis(the human butler, not the AI).</p><p></p><p>As presented though.....this means you can only have a simple game play. Players just say simple and direct things like "goblins over there with a chest of gold" most of the time. And the DM nods and says "yes player". Then the character go over there and find goblins with a chest of gold. And this is hours of game play.</p><p></p><p>It would seem to be rare to the extreme for a player to say "uuuummmmm, I want six noble houses all competing to reassemble the six fragments of a lost artifact for some mysterious reason". And even if a player did, this is impossible to create in a second. For this the DM will likely need several hours to create all of this and even more hours to make it a complex adventure. But....of course....if the DM does this they will be creating it all from THEIR ideas. The player input was just that one line. But anything the DM makes up is badwrongfun....</p><p></p><p>And this would be a mess to just improv on the fly. You can't just 'improv' six random noble family names any time a player asks 'what are the six noble family names'. You have to write them down and keep track of them. Same with family member NPCs. You can't just have random names every round. And the same goes for an adventure log: you need to keep track of what happened. So, you have to have a lot of details, and more each hour of play. </p><p></p><p>And to have a complex game, you need to have a web of connections between all the pieces of information. That is what makes it complex. But to have that complexity, you have to have written down saved details, notes and content. All made by the DM alone, with sure some vague input from the players. This is not possible in a player lead game where each moment a player is just saying "DM make this for me" and the DM does without question.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9469465, member: 6684958"] I say random and casual and you make the huge jump to the random words: "not serious". So, how? Do you really equate random = not serious and/or casual? It's like you read the text and jump to what you think I sorta kinda meant to your point of view. Why? How? Lets just assume I'm not some type of amazing wordsmith typing to say eleven different things with each typed word. Maybe just go with what is typed. I'm a very serious gamer. I'm not one for all the theories. I'm about reality. I think it's lot about the game play........ I see the talk of the DM doing very little or nothing and asking the players to continuously tell the DM what to do in the game play. This saves the DM from a lot of work, as the players will come up with all the ideas. And it has the feeling that if you give the players exactly what they tell you to give them, then the players will like the game more and have fun. The main idea seems to be to make sure the DM can never be a "tyrant" and put their badwrongfun ideas in the game: everything must be player lead. The players are Batman (batmen) and the DM is Alfred. Or the players are the Avengers and the DM is Jarvis(the human butler, not the AI). As presented though.....this means you can only have a simple game play. Players just say simple and direct things like "goblins over there with a chest of gold" most of the time. And the DM nods and says "yes player". Then the character go over there and find goblins with a chest of gold. And this is hours of game play. It would seem to be rare to the extreme for a player to say "uuuummmmm, I want six noble houses all competing to reassemble the six fragments of a lost artifact for some mysterious reason". And even if a player did, this is impossible to create in a second. For this the DM will likely need several hours to create all of this and even more hours to make it a complex adventure. But....of course....if the DM does this they will be creating it all from THEIR ideas. The player input was just that one line. But anything the DM makes up is badwrongfun.... And this would be a mess to just improv on the fly. You can't just 'improv' six random noble family names any time a player asks 'what are the six noble family names'. You have to write them down and keep track of them. Same with family member NPCs. You can't just have random names every round. And the same goes for an adventure log: you need to keep track of what happened. So, you have to have a lot of details, and more each hour of play. And to have a complex game, you need to have a web of connections between all the pieces of information. That is what makes it complex. But to have that complexity, you have to have written down saved details, notes and content. All made by the DM alone, with sure some vague input from the players. This is not possible in a player lead game where each moment a player is just saying "DM make this for me" and the DM does without question. [/QUOTE]
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