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<blockquote data-quote="hawkeyefan" data-source="post: 9469509" data-attributes="member: 6785785"><p>Casual certainly implies not serious. What do you think casual means? </p><p></p><p>Now, I’m not going to say that my games are of utmost seriousness because (a) they’re meant to be fun and entertaining, and (b) it sounds awful. I joke a lot during play, as both player and GM… but the events of play are often quite serious. The stakes tend to be very high. </p><p></p><p></p><p></p><p>Where have you seen anyone say this? </p><p></p><p>I’ve made it pretty clear that the GM brings a lot to play. Just because the players contribute ideas dorsn’tmean they’re coming up with everything. You seem to see it as either one extreme orthe other. Either the GM is doing everything or he’s doing nothing. There’s a large middle ground that exists. </p><p></p><p></p><p></p><p>No one has provided an example like “goblins over there with a chest of gold”. That’s your own example, and yes, it’s terrible. </p><p></p><p></p><p></p><p>No, it’s really not. There is the entirety of fiction to draw on for inspiration. I can easily look to fiction like “Dune” or “A Song ofIce and Fire” or something similar to come up with noble houses. It’s not difficult at all. </p><p></p><p>But it also doesn't have to be done in a second. The GM can take a minute or two to come up with these details. </p><p></p><p></p><p></p><p>No one has said the GM can’t contribute. Very much the opposite. This is your own inability to see anything but two extremes as being possible. </p><p></p><p>This is why I have said you should ask questions. You clearly don’t understand this kind of game. So… ask. </p><p></p><p>If someone out there had no idea how to play D&D and you were trying to explain it, and they continued to just tell you that you were wrong… don’t you think they’d be approaching the conversation in a poor way? </p><p></p><p></p><p></p><p>Once something is established, you can write it down if you want. Once it’s introduced to play, then it’s in play. Things don’t change. Again… you’re not understanding, or you’re choosing to ignore when this has been said. </p><p></p><p></p><p></p><p>No one is saying otherwise. I mean, I don’t write everything down… I rely on our collective memories for some things. But the players take notes and so do I as the GM. </p><p></p><p></p><p></p><p>Yeah, this is just wrong. You don’t need to have all this determined by the GM ahead of time in order to have complexity in the game’s fiction. That’s just incorrect. I know this because I’ve played games that have had complexity and which were played as I’ve been describing. </p><p></p><p>I get that you have not played such a game… but that doesn’t make it impossible. All it means is that you’ve not done it and you’re struggling to see how others can do it.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9469509, member: 6785785"] Casual certainly implies not serious. What do you think casual means? Now, I’m not going to say that my games are of utmost seriousness because (a) they’re meant to be fun and entertaining, and (b) it sounds awful. I joke a lot during play, as both player and GM… but the events of play are often quite serious. The stakes tend to be very high. Where have you seen anyone say this? I’ve made it pretty clear that the GM brings a lot to play. Just because the players contribute ideas dorsn’tmean they’re coming up with everything. You seem to see it as either one extreme orthe other. Either the GM is doing everything or he’s doing nothing. There’s a large middle ground that exists. No one has provided an example like “goblins over there with a chest of gold”. That’s your own example, and yes, it’s terrible. No, it’s really not. There is the entirety of fiction to draw on for inspiration. I can easily look to fiction like “Dune” or “A Song ofIce and Fire” or something similar to come up with noble houses. It’s not difficult at all. But it also doesn't have to be done in a second. The GM can take a minute or two to come up with these details. No one has said the GM can’t contribute. Very much the opposite. This is your own inability to see anything but two extremes as being possible. This is why I have said you should ask questions. You clearly don’t understand this kind of game. So… ask. If someone out there had no idea how to play D&D and you were trying to explain it, and they continued to just tell you that you were wrong… don’t you think they’d be approaching the conversation in a poor way? Once something is established, you can write it down if you want. Once it’s introduced to play, then it’s in play. Things don’t change. Again… you’re not understanding, or you’re choosing to ignore when this has been said. No one is saying otherwise. I mean, I don’t write everything down… I rely on our collective memories for some things. But the players take notes and so do I as the GM. Yeah, this is just wrong. You don’t need to have all this determined by the GM ahead of time in order to have complexity in the game’s fiction. That’s just incorrect. I know this because I’ve played games that have had complexity and which were played as I’ve been describing. I get that you have not played such a game… but that doesn’t make it impossible. All it means is that you’ve not done it and you’re struggling to see how others can do it. [/QUOTE]
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