Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Be a GAME-MASTER, not a DIRECTOR
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 9469749" data-attributes="member: 6779310"><p><strong>Editing</strong></p><p><em><u>An example of editing in an RPG:</u> </em>Playing a game with shared GMing. One player's adventure was so off theme and was so disruptive to future play that at the next session we voted to have it all have been a shared nightmare. We took a vote, 7:1 for decanonizing that adventure.</p><p><em><u>Another case</u></em>: new system, 1st session. TPK due to a misinterpreted rule, realized while starting resulting CGen... instead just reset by group concensus.</p><p><em><u>Yet another:</u></em> due to rules error, group decides to refund the costs of medical care, including downtime, from a really bad rules read.</p><p></p><p><em>Retcons are edits.</em></p><p></p><p>Likewise, a number of games allow for use of metacurrency to say, "Oh, yeah, I have one of those"... including FFG's Star Wars</p><p></p><p><strong>As for "providing" one's character to the GM:</strong></p><p>this varies by group. In the old days, the rulebook advice was to not allow characters from other campaigns; this had the effect of locking characters to one campaign, and usually just one GM.</p><p></p><p>There was little ability to GM A to enforce ownership of PC C in GM B's game; it was always B's choice. But usually, Each campaign's version was separate from introduction.</p><p></p><p>As for ownership, it varies. In some groups (and I warn players in mine these days), one installed into the campaign, even if the player quits, the character remains a part of the campaign. In some, if the player quits, the character leaves; others they die. I've done all those modes as a gm. I've often let the player pick. Also, as a GM, if the system uses some form of advancement points I give half-base for prior-notice absences for good reason (Work, family obligations, school)... to about 3 in a row. (at 4, you're out of the campaign.) During an absence, many of my players have a specific player they want to play their character... and usually, I allow it. A few times, it's been just easier to leave them "on the ship" or "Guarding the Mounts" in the interests of play speed.</p><p></p><p>As a player, I don't want my character played permanently by another player... but if I have to miss due to outside reasons, I don't mind a drop in player playing them that session, nor do I mind them being an NPC that session.</p><p></p><p>Bottom line? At least in the groups I've been in, GM or player, PC ownership is kind of a shared thing between player and GM.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9469749, member: 6779310"] [B]Editing[/B] [I][U]An example of editing in an RPG:[/U][B] [/B][/I]Playing a game with shared GMing. One player's adventure was so off theme and was so disruptive to future play that at the next session we voted to have it all have been a shared nightmare. We took a vote, 7:1 for decanonizing that adventure. [I][U]Another case[/U][/I]: new system, 1st session. TPK due to a misinterpreted rule, realized while starting resulting CGen... instead just reset by group concensus. [I][U]Yet another:[/U][/I] due to rules error, group decides to refund the costs of medical care, including downtime, from a really bad rules read. [I]Retcons are edits.[/I] Likewise, a number of games allow for use of metacurrency to say, "Oh, yeah, I have one of those"... including FFG's Star Wars [B]As for "providing" one's character to the GM:[/B] this varies by group. In the old days, the rulebook advice was to not allow characters from other campaigns; this had the effect of locking characters to one campaign, and usually just one GM. There was little ability to GM A to enforce ownership of PC C in GM B's game; it was always B's choice. But usually, Each campaign's version was separate from introduction. As for ownership, it varies. In some groups (and I warn players in mine these days), one installed into the campaign, even if the player quits, the character remains a part of the campaign. In some, if the player quits, the character leaves; others they die. I've done all those modes as a gm. I've often let the player pick. Also, as a GM, if the system uses some form of advancement points I give half-base for prior-notice absences for good reason (Work, family obligations, school)... to about 3 in a row. (at 4, you're out of the campaign.) During an absence, many of my players have a specific player they want to play their character... and usually, I allow it. A few times, it's been just easier to leave them "on the ship" or "Guarding the Mounts" in the interests of play speed. As a player, I don't want my character played permanently by another player... but if I have to miss due to outside reasons, I don't mind a drop in player playing them that session, nor do I mind them being an NPC that session. Bottom line? At least in the groups I've been in, GM or player, PC ownership is kind of a shared thing between player and GM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Be a GAME-MASTER, not a DIRECTOR
Top