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<blockquote data-quote="bloodtide" data-source="post: 9470819" data-attributes="member: 6684958"><p>Charity? I only ask to respond to what is typed. </p><p></p><p>Ok, maybe it's just words.....but I don't think of a game as "serious". For me it would be Casual = Focused. Or Casual = Immersed. </p><p></p><p></p><p></p><p>Well, my mode here is just pure guess work...as I have said. </p><p></p><p>Ok, so here is the perfect spot to clear this up for me. </p><p></p><p>So, at any time outside or during the game, the player will tell the DM what they want. Then the DM, during the game, will make whatever the player wanted. Is there something I'm missing here?</p><p></p><p>And it seems like the DM has no plot/plan/adventure/input of their own: they only make what the players tell them to make. Most sure seem to say this.</p><p></p><p></p><p></p><p>Ok, I will try to use exactly what you typed:</p><p></p><p>You said your role as DM was to ask questions. You don't say, you as DM get to throw in any ideas. I guess you did not specifically say you did not, but you don't state it. </p><p></p><p>But even if you had even the slightest hint of an idea....you do say the players have final say. So....how is this not the powerless DM doing whatever the player says? The player says something and you say "yes player". Sure I guess they can be nice about it and pretend to "ask" you...while they know you will automatically do whatever they say.</p><p></p><p></p><p>Again: How is this not what I said? The Dm comes up with few or no ideas and lets the players lead everything.</p><p> </p><p>You say it right here! The DM has no idea 'why' the ogre walks over: it is 100% random. Then the DM asks the players "why did the ogre walk over?" And whatever the players say the DM nods and says "yes players" and does exactly what the players said.</p><p></p><p>Now...see...you switch gears here though. Now your just taking the vague 'whatever' the players said and utterly doing whatever you want....but sure keeping the 'illusion' of what the players said.</p><p></p><p>Sure the players gave you the tiny seed, but then you just created whatever you wanted.</p><p></p><p></p><p>I would think that any group could stop playing the game and create a bunch of stuff in about 45 minutes.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9470819, member: 6684958"] Charity? I only ask to respond to what is typed. Ok, maybe it's just words.....but I don't think of a game as "serious". For me it would be Casual = Focused. Or Casual = Immersed. Well, my mode here is just pure guess work...as I have said. Ok, so here is the perfect spot to clear this up for me. So, at any time outside or during the game, the player will tell the DM what they want. Then the DM, during the game, will make whatever the player wanted. Is there something I'm missing here? And it seems like the DM has no plot/plan/adventure/input of their own: they only make what the players tell them to make. Most sure seem to say this. Ok, I will try to use exactly what you typed: You said your role as DM was to ask questions. You don't say, you as DM get to throw in any ideas. I guess you did not specifically say you did not, but you don't state it. But even if you had even the slightest hint of an idea....you do say the players have final say. So....how is this not the powerless DM doing whatever the player says? The player says something and you say "yes player". Sure I guess they can be nice about it and pretend to "ask" you...while they know you will automatically do whatever they say. Again: How is this not what I said? The Dm comes up with few or no ideas and lets the players lead everything. You say it right here! The DM has no idea 'why' the ogre walks over: it is 100% random. Then the DM asks the players "why did the ogre walk over?" And whatever the players say the DM nods and says "yes players" and does exactly what the players said. Now...see...you switch gears here though. Now your just taking the vague 'whatever' the players said and utterly doing whatever you want....but sure keeping the 'illusion' of what the players said. Sure the players gave you the tiny seed, but then you just created whatever you wanted. I would think that any group could stop playing the game and create a bunch of stuff in about 45 minutes. [/QUOTE]
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