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<blockquote data-quote="Celebrim" data-source="post: 9471780" data-attributes="member: 4937"><p>I don't have a huge stake in this because as long as everyone is having fun, well who cares, and different aesthetics appeal to different groups and even individuals can enjoy multiple aesthetics. But the answer to your question to me seems obvious. When you originally made up something "a month ago" you had no idea how it was going to play out. But if you make up something just now in response to player action, then you know what the action is and who it is likely to play out and so you can now know longer take your own preferences out of the equation. You've lost neutrality. Neutrality may or may not be a touchstone of good GMing, but being a largely neutral GM versus a non-neutral participant is definitely a change of aesthetic.</p><p></p><p></p><p></p><p>Agreed, but that completely misses the point.</p><p></p><p></p><p></p><p>Far be it for me to ever agree on anything with [USER=6684958]@bloodtide[/USER] but out of fairness that's obviously wrong on its face. Quite clearly the idea is that the players are contributing their actions as part of what it takes to move the game forward and that the GM must always respond to that action fairly, regardless of whether the player's idea of where to go is where he wishes them to go. Your response here that saying the players have agency is some sort of dog whistle for the idea that they don't is just bizarre and seems to be searching for the absolute worst spin you can find on what was said.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9471780, member: 4937"] I don't have a huge stake in this because as long as everyone is having fun, well who cares, and different aesthetics appeal to different groups and even individuals can enjoy multiple aesthetics. But the answer to your question to me seems obvious. When you originally made up something "a month ago" you had no idea how it was going to play out. But if you make up something just now in response to player action, then you know what the action is and who it is likely to play out and so you can now know longer take your own preferences out of the equation. You've lost neutrality. Neutrality may or may not be a touchstone of good GMing, but being a largely neutral GM versus a non-neutral participant is definitely a change of aesthetic. Agreed, but that completely misses the point. Far be it for me to ever agree on anything with [USER=6684958]@bloodtide[/USER] but out of fairness that's obviously wrong on its face. Quite clearly the idea is that the players are contributing their actions as part of what it takes to move the game forward and that the GM must always respond to that action fairly, regardless of whether the player's idea of where to go is where he wishes them to go. Your response here that saying the players have agency is some sort of dog whistle for the idea that they don't is just bizarre and seems to be searching for the absolute worst spin you can find on what was said. [/QUOTE]
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