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<blockquote data-quote="innerdude" data-source="post: 9471861" data-attributes="member: 85870"><p>The fundamental misapprehension you're having here is that in the style of play we're talking about, the very existence of the "Old Elf Tree" should be fundamentally tied to something absolutely core to at least one of the PC's described motivations, instincts, beliefs, desires. Finding the the Old Elf Tree---or not---should result in a profound, foundational reckoning for the character who is hoping to find it.</p><p></p><p>If it isn't---in Ironsworn terms, if the Old Elf Tree isn't related to a character's Iron Vow---then there's no reason for the characters to be there at all, and it's just color/fluff. It's just the GM saying, "Oh look! A cool Old Elf Tree! Isn't it sweet?"</p><p></p><p>And the players all nod their heads absently, "Umm, sure. Now, where do find evidence of the bloodthirsty mercenary who slaughtered my sister in an act of robbery and violence last spring?"</p><p></p><p>*Edit --- In other words, describing <em>anything about anything</em> in relation to your fundamentally traditional, railroad-driven GM style will foundationally miss the mark, because all evidence and commentary from you suggests you are violently opposed to countenancing any kind of emotional stakes for your players' characters.</p></blockquote><p></p>
[QUOTE="innerdude, post: 9471861, member: 85870"] The fundamental misapprehension you're having here is that in the style of play we're talking about, the very existence of the "Old Elf Tree" should be fundamentally tied to something absolutely core to at least one of the PC's described motivations, instincts, beliefs, desires. Finding the the Old Elf Tree---or not---should result in a profound, foundational reckoning for the character who is hoping to find it. If it isn't---in Ironsworn terms, if the Old Elf Tree isn't related to a character's Iron Vow---then there's no reason for the characters to be there at all, and it's just color/fluff. It's just the GM saying, "Oh look! A cool Old Elf Tree! Isn't it sweet?" And the players all nod their heads absently, "Umm, sure. Now, where do find evidence of the bloodthirsty mercenary who slaughtered my sister in an act of robbery and violence last spring?" *Edit --- In other words, describing [I]anything about anything[/I] in relation to your fundamentally traditional, railroad-driven GM style will foundationally miss the mark, because all evidence and commentary from you suggests you are violently opposed to countenancing any kind of emotional stakes for your players' characters. [/QUOTE]
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