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<blockquote data-quote="hawkeyefan" data-source="post: 9471916" data-attributes="member: 6785785"><p>It would do them differently than a traditional RPG.</p><p></p><p></p><p></p><p>Why is everything the players say “random”, in your opinion?</p><p></p><p>You’ve never heard a player say something relevant?</p><p></p><p>Why aren’t the GM’s ideas “random” in your opinion?</p><p></p><p></p><p></p><p>RPGs are not limited to these three modes, nor do they seem all that accurate. Your number 3 in particular shows that you don’t know about player led games.</p><p></p><p>I get it… you consider yourself very good at GMing. But really, it turns out that whatever your skill level, it’s actually limited to DMing D&D. There are tons of RPGs and ways to play that you clearly know nothing about. You’re not the expert you thought you were. It’s tough to realize that. </p><p></p><p>But you’re also clearly not interested in learning. Several of us have been offering examples and discussing this kind of game, and you seem to be doing everything you can to somehow prove us “wrong”.</p><p></p><p></p><p></p><p>The players, for real, are sitting at a table and talking. For real, it’s all make believe. The players, for real, are not finding any actual treasure. They’re rolling dice and talking. For real.</p><p></p><p></p><p></p><p>None of these examples is remotely accurate.</p><p></p><p>I think your low opinion of players and what I have to assume is a fairly antagonistic approach to GMing (for real) is preventing you from imagining that players would ever have any ideas except what would be easiest.</p><p></p><p>Which is really far from my experience. So I don’t think we’re likely gonna be able to bridge this gap.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9471916, member: 6785785"] It would do them differently than a traditional RPG. Why is everything the players say “random”, in your opinion? You’ve never heard a player say something relevant? Why aren’t the GM’s ideas “random” in your opinion? RPGs are not limited to these three modes, nor do they seem all that accurate. Your number 3 in particular shows that you don’t know about player led games. I get it… you consider yourself very good at GMing. But really, it turns out that whatever your skill level, it’s actually limited to DMing D&D. There are tons of RPGs and ways to play that you clearly know nothing about. You’re not the expert you thought you were. It’s tough to realize that. But you’re also clearly not interested in learning. Several of us have been offering examples and discussing this kind of game, and you seem to be doing everything you can to somehow prove us “wrong”. The players, for real, are sitting at a table and talking. For real, it’s all make believe. The players, for real, are not finding any actual treasure. They’re rolling dice and talking. For real. None of these examples is remotely accurate. I think your low opinion of players and what I have to assume is a fairly antagonistic approach to GMing (for real) is preventing you from imagining that players would ever have any ideas except what would be easiest. Which is really far from my experience. So I don’t think we’re likely gonna be able to bridge this gap. [/QUOTE]
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