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<blockquote data-quote="pemerton" data-source="post: 9471931" data-attributes="member: 42582"><p>Given you seem to have experience only of 1 and 2, why would you think you're able to imagine what the other possibilities are, let alone describe them?</p><p></p><p>I mean, I've literally posted for you the rules of a RPG - Burning Wheel - that anyone can see, even from what I've just posted (let alone then reading the actual play that I also linked to) does not fall under any of your 3 descriptions.</p><p></p><p>Or what about an example from an actual RPG, like BW.</p><p></p><p>The players declare that they search for the werewolf den. If nothing is at stake in this declaration - so it is just colour - then the GM narrates the PCs travelling to and finding the den. The GM might do this unilaterally, say pointing to a path and place on the campaign map and telling the players that that's where their tracking leads them. (I did this when the players in my BW game travelled across the Bright Desert to the Abor-Alz.) Or the group might do this collaboratively, agreeing on the most likely spot for a werewolf den and then marking it on the map.</p><p></p><p>Suppose something <em>is</em> at stake - that is, it matters in some way that someone cares about whether or not the PCs find and reach the den - then the GM calls for a roll. Depending on further context, this could be a test on Orienteering or Tracking or Werewolves-wise or Observation or some other appropriate skill. If the test succeeds, then the PC succeeds at the declared task and intent - the PCs arrive at the den ready to do whatever they intended to do there. If it fails, then the GM narrates some complication which negates the players' intent.</p><p></p><p>Now you haven't given us an intent in your description, only a task ("hunt down a den of werewolves"). So let's suppose the intent is to confront the werewolves. If the roll fails, then that intent does not come to pass. So maybe the GM decides that the werewolves ambush the PCs as they are travelling through the hills. Or maybe the GM narrates that the PCs arrive at the den, only to find that the werewolves have abandoned it. In deciding <em>how</em> to narrate failure, the GM would have regard to relevant player priorities for their PCs, as the rules of the game demand.</p><p></p><p>Note how the above does not fit under any of your 3 descriptions.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9471931, member: 42582"] Given you seem to have experience only of 1 and 2, why would you think you're able to imagine what the other possibilities are, let alone describe them? I mean, I've literally posted for you the rules of a RPG - Burning Wheel - that anyone can see, even from what I've just posted (let alone then reading the actual play that I also linked to) does not fall under any of your 3 descriptions. Or what about an example from an actual RPG, like BW. The players declare that they search for the werewolf den. If nothing is at stake in this declaration - so it is just colour - then the GM narrates the PCs travelling to and finding the den. The GM might do this unilaterally, say pointing to a path and place on the campaign map and telling the players that that's where their tracking leads them. (I did this when the players in my BW game travelled across the Bright Desert to the Abor-Alz.) Or the group might do this collaboratively, agreeing on the most likely spot for a werewolf den and then marking it on the map. Suppose something [I]is[/I] at stake - that is, it matters in some way that someone cares about whether or not the PCs find and reach the den - then the GM calls for a roll. Depending on further context, this could be a test on Orienteering or Tracking or Werewolves-wise or Observation or some other appropriate skill. If the test succeeds, then the PC succeeds at the declared task and intent - the PCs arrive at the den ready to do whatever they intended to do there. If it fails, then the GM narrates some complication which negates the players' intent. Now you haven't given us an intent in your description, only a task ("hunt down a den of werewolves"). So let's suppose the intent is to confront the werewolves. If the roll fails, then that intent does not come to pass. So maybe the GM decides that the werewolves ambush the PCs as they are travelling through the hills. Or maybe the GM narrates that the PCs arrive at the den, only to find that the werewolves have abandoned it. In deciding [I]how[/I] to narrate failure, the GM would have regard to relevant player priorities for their PCs, as the rules of the game demand. Note how the above does not fit under any of your 3 descriptions. [/QUOTE]
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