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<blockquote data-quote="bloodtide" data-source="post: 9472044" data-attributes="member: 6684958"><p>Maybe you did not read what I typed? I said doing a crossword puzzle I made. I did not write WPM or ToH.</p><p></p><p>Sure in this like thirty second clip of your game your not doing anything number wise for all those seconds.</p><p></p><p>Ok, so are you as the DM setting a hard place for the Claw? Are you making a lore plot of exactly what happened to the Claw and a full history and where it is today? Or is it just not made up? But if nothing is made up, all the player can do is random things.....there is nothing made up for them to follow. Sure, you give them one clue, and now they must follow that one clue as it is the only detail exists. </p><p></p><p>And like I said, you can Quantum Game along for as long as the player random does things. And you can do this for hours. Or I guess for as long as the rules tell you to. Then, at some random point, the rules or DM or player or everyone together will just say "we find the claw".</p><p></p><p></p><p>Does not sound so bad when you put it like that. Others are more like making the DM a "yes player" only.</p><p></p><p>Yea, see the "we will just all pretend like we don't know" and then...somehow....have rules and 'fiction' "tell you what to do" and then sit back and say "wow, look how that happened". Except you and the others did it.</p><p></p><p></p><p>My idea of fun is not rolling out a red carpet for them.</p><p></p><p></p><p>I try to avoid talking about specific games I know nothing about. So I say in general.</p><p></p><p>I'm not interested in the "ok, the rule on page 11 says the DM can only act once the player takes and action". Then I will say "forcing the DM to sit there and do nothing until the players act is wrong." Then "Oh...wait...that is not what the rule means! It means twelve other things they just did not type on the page!" type of thing.</p><p></p><p>Everything you typed in a big Three. Only if the dice, rules or players tell the DM to, does the DM make the werewolf den. And again, the players or the characters don't have to find the den, they will automatically whenever the rules, dice or "everyone" says so.</p><p></p><p></p><p>Because the game is random improv. Nothing exists unless the players say it does. So the players can't find something, it does not exist. In the non player lead games, the DM says details that are firm, X is in Y location. The end. Then the players have to find it, in that exact location. </p><p></p><p>Yes</p><p></p><p>Well, only assuming the DM is making a game world that makes sense in our reality. When the DM makes something they are adding it as part of the setting, adding real details, and making sure it's a good fit.</p><p></p><p>But most of all the DM never, ever makes a selfish addition to the game to benefit their character, as players can and very often do.</p><p> </p><p></p><p>As I've said. </p><p></p><p>Knows I'm not an expert on every random game ever made. I try my best to say "games" in general. I say "some games do X", and many people jump in to post "oh no Super Duper Stary Stars game does not do that!" or "that is not the way we do things in my one single game!" is not all helpful.</p><p></p><p>Well, you understand I'm not just going to read a line of text and say "wow," and like see your truth, right?</p><p></p><p>You know like I could do a post about how awesome Railroading is and you'd glace at it and still say "I hate it"</p><p></p><p></p><p>I see you did not understand. I will try to explain.</p><p></p><p>I never, ever was even coming close to saying the players were like traveling to another world and looking for treasure or do anything else.</p><p></p><p>I'm talking about Old School type gaming. So for like a mysterious treasure map mystery works like this: The DM, alone, makes up all the facts and details of the Mysterious Map Adventure, and writes/types them down. Then using only the information and knowledge the real people players know for real, they will try to solve the mystery....for real. </p><p></p><p>The players must, for real, do things like translate symbols on the map. There is NO, rolling the dice and using the rules for "my character reads the map and translates the symbols".</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9472044, member: 6684958"] Maybe you did not read what I typed? I said doing a crossword puzzle I made. I did not write WPM or ToH. Sure in this like thirty second clip of your game your not doing anything number wise for all those seconds. Ok, so are you as the DM setting a hard place for the Claw? Are you making a lore plot of exactly what happened to the Claw and a full history and where it is today? Or is it just not made up? But if nothing is made up, all the player can do is random things.....there is nothing made up for them to follow. Sure, you give them one clue, and now they must follow that one clue as it is the only detail exists. And like I said, you can Quantum Game along for as long as the player random does things. And you can do this for hours. Or I guess for as long as the rules tell you to. Then, at some random point, the rules or DM or player or everyone together will just say "we find the claw". Does not sound so bad when you put it like that. Others are more like making the DM a "yes player" only. Yea, see the "we will just all pretend like we don't know" and then...somehow....have rules and 'fiction' "tell you what to do" and then sit back and say "wow, look how that happened". Except you and the others did it. My idea of fun is not rolling out a red carpet for them. I try to avoid talking about specific games I know nothing about. So I say in general. I'm not interested in the "ok, the rule on page 11 says the DM can only act once the player takes and action". Then I will say "forcing the DM to sit there and do nothing until the players act is wrong." Then "Oh...wait...that is not what the rule means! It means twelve other things they just did not type on the page!" type of thing. Everything you typed in a big Three. Only if the dice, rules or players tell the DM to, does the DM make the werewolf den. And again, the players or the characters don't have to find the den, they will automatically whenever the rules, dice or "everyone" says so. Because the game is random improv. Nothing exists unless the players say it does. So the players can't find something, it does not exist. In the non player lead games, the DM says details that are firm, X is in Y location. The end. Then the players have to find it, in that exact location. Yes Well, only assuming the DM is making a game world that makes sense in our reality. When the DM makes something they are adding it as part of the setting, adding real details, and making sure it's a good fit. But most of all the DM never, ever makes a selfish addition to the game to benefit their character, as players can and very often do. As I've said. Knows I'm not an expert on every random game ever made. I try my best to say "games" in general. I say "some games do X", and many people jump in to post "oh no Super Duper Stary Stars game does not do that!" or "that is not the way we do things in my one single game!" is not all helpful. Well, you understand I'm not just going to read a line of text and say "wow," and like see your truth, right? You know like I could do a post about how awesome Railroading is and you'd glace at it and still say "I hate it" I see you did not understand. I will try to explain. I never, ever was even coming close to saying the players were like traveling to another world and looking for treasure or do anything else. I'm talking about Old School type gaming. So for like a mysterious treasure map mystery works like this: The DM, alone, makes up all the facts and details of the Mysterious Map Adventure, and writes/types them down. Then using only the information and knowledge the real people players know for real, they will try to solve the mystery....for real. The players must, for real, do things like translate symbols on the map. There is NO, rolling the dice and using the rules for "my character reads the map and translates the symbols". [/QUOTE]
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