Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Be a Ranger! Babylon 5: Outrageous Fortune (Re-recruiting)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dr Simon" data-source="post: 4253663" data-attributes="member: 21938"><p>A pak'ma'ra, eh? Why does the idea of a pak'ma'ra scientist make me think of Doctor Zoidberg? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Actually, it would work quite well for the cover story - that of Quantium-40 buyers on a lawless fringe world. The pak'ma'ra are great traders of Q-40 and are commonly found in the worst places of the universe (partly because they don't care about such things and partly because they tend not to get invited to the nice parts).</p><p></p><p>The first pak'ma'ra allowed into the Rangers (in 2262) was trained in infiltration techniques since the effective invisibility of the pak'ma'ra made it ideally suited to covert courier missions. Who would suspect it, and who would want to go near it?</p><p></p><p>[sblock="pak'ma'ra stats"]</p><p>In game terms, pak'ma'ra get the following:</p><p></p><p>-2 Dex, +4 Con, -2 Cha.</p><p>Medium size.</p><p>Base speed 20 ft.</p><p>+2 Stealth and Subterfuge, may always treat these as class skills.</p><p>+2 Intrigue used to gather information.</p><p>+2 Investigate used to search an area.</p><p>Great Fortitude feat for free.</p><p>Immune to many common diseases, poisons and some toxic atmospheres.</p><p>Fluency (English) - understand only, need a translator unit to converse in non-pak'ma'ra languages.</p><p>Fluency (pak'ma'ra)</p><p></p><p>You can also elect to take the Stench feat at 1st level, which causes all within 10 ft. to make a Concentration check or be sickened, plus gives a Charisma bonus to other pak'ma'ra. However, this would also affect allies as it is a permanent effect...</p><p>[/sblock]</p><p></p><p>[sblock="Scientist stats"]</p><p>Scientist game rules:</p><p></p><p>Initial hit points: 5+ Con modifier</p><p>Initial skill points (8+Int modifier) x4</p><p>Class skills: Computer Use (Int), Concentration (Con), Investigate (Int), Knowledge (any) (Int), Linguistics (Int), Medical (Int), Profession (white collar) (Int), Technical (any) (Int).</p><p></p><p>Proficient with pistol weapons</p><p>Starting money 2400 credits</p><p></p><p>Mental Agility: may make Operations, Knowledge and Technical checks untrained.</p><p>Primary Area of Study: select Medical, Linguistics, any one Knowledge or any one Technical skill as primary area of study. Add class levels to this skill.</p><p></p><p>1d4 Influence in area related to primary study</p><p>+0 BAB</p><p>Fort +0, Ref +0, Will +2</p><p>+0 base defence</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4253663, member: 21938"] A pak'ma'ra, eh? Why does the idea of a pak'ma'ra scientist make me think of Doctor Zoidberg? :) Actually, it would work quite well for the cover story - that of Quantium-40 buyers on a lawless fringe world. The pak'ma'ra are great traders of Q-40 and are commonly found in the worst places of the universe (partly because they don't care about such things and partly because they tend not to get invited to the nice parts). The first pak'ma'ra allowed into the Rangers (in 2262) was trained in infiltration techniques since the effective invisibility of the pak'ma'ra made it ideally suited to covert courier missions. Who would suspect it, and who would want to go near it? [sblock="pak'ma'ra stats"] In game terms, pak'ma'ra get the following: -2 Dex, +4 Con, -2 Cha. Medium size. Base speed 20 ft. +2 Stealth and Subterfuge, may always treat these as class skills. +2 Intrigue used to gather information. +2 Investigate used to search an area. Great Fortitude feat for free. Immune to many common diseases, poisons and some toxic atmospheres. Fluency (English) - understand only, need a translator unit to converse in non-pak'ma'ra languages. Fluency (pak'ma'ra) You can also elect to take the Stench feat at 1st level, which causes all within 10 ft. to make a Concentration check or be sickened, plus gives a Charisma bonus to other pak'ma'ra. However, this would also affect allies as it is a permanent effect... [/sblock] [sblock="Scientist stats"] Scientist game rules: Initial hit points: 5+ Con modifier Initial skill points (8+Int modifier) x4 Class skills: Computer Use (Int), Concentration (Con), Investigate (Int), Knowledge (any) (Int), Linguistics (Int), Medical (Int), Profession (white collar) (Int), Technical (any) (Int). Proficient with pistol weapons Starting money 2400 credits Mental Agility: may make Operations, Knowledge and Technical checks untrained. Primary Area of Study: select Medical, Linguistics, any one Knowledge or any one Technical skill as primary area of study. Add class levels to this skill. 1d4 Influence in area related to primary study +0 BAB Fort +0, Ref +0, Will +2 +0 base defence [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Be a Ranger! Babylon 5: Outrageous Fortune (Re-recruiting)
Top