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Be a Ranger! Babylon 5: Outrageous Fortune (Re-recruiting)
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<blockquote data-quote="Dr Simon" data-source="post: 4266344" data-attributes="member: 21938"><p><strong>B5 RPG skills</strong>:</p><p></p><p>Where sub-skills are listed with a capital letter, these are the SRD skills that have been combined into a new skill (e.g. Athletics covers all checks to Climb, Jump or Swim). Where sub-skills are not capitalised, these are specialisations that must be chosen (e.g. Operations (systems) or Operations (pilot)).</p><p></p><p>Acrobatics (Dex): Balance, Tumble, Zero-G</p><p>Appraise (Int)</p><p>Athletics (Str): Climb, Jump, Swim</p><p>Bluff (Cha)</p><p>Computer Use (Int)</p><p>Concentration (Con)</p><p>Diplomacy (Cha)</p><p>Drive (Dex)</p><p>Intimidate (Cha)</p><p>Intrigue (Cha): Gather Information, Disguise</p><p>Investigate (Int): Search, Forensics</p><p>Knowledge (Int) : astrophyics, biology, chemistry, engineering, history, law, philosophy, physics, specific culture, specific local, tactics, telepathy</p><p>Linguistics (Int)</p><p>Medical (Int)</p><p>Notice (Wis): Spot, Listen</p><p>Operations (Int) : driving, gunnery, piloting, sensors, systems</p><p>Pilot (Dex)</p><p>Profession (Int): blue collar, white collar, performing</p><p>Sense Motive (Wis)</p><p>Stealth (Dex): Hide, Move Silently</p><p>Subterfuge (Dex): Disable Device, Pick Lock, Sleight of Hand</p><p>Technical (Int): electronics, engineering, mechanical</p><p>Telepathy (Cha)</p><p></p><p></p><p>Note that the Operations skill array covers use of large scale equipment from warships to fleets. Drive allows you to drive a small ground vehicle, Operations (driving) allows you to command an industrial crawler or a regiment of tanks.</p><p>The Technical skill array is used to take things apart and/or put them together again.</p><p>Linguistics is a single skill that allows communication (halting) in any language, but the Fluency feat gives full communicative ability in a given language. Unlike the SRD Speak Language, you put varied points into Linguistics, same as any other skill.</p><p>Knowledge (specific culture) is always a class skill and always considered trained <em>for your own culture</em>.</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4266344, member: 21938"] [B]B5 RPG skills[/B]: Where sub-skills are listed with a capital letter, these are the SRD skills that have been combined into a new skill (e.g. Athletics covers all checks to Climb, Jump or Swim). Where sub-skills are not capitalised, these are specialisations that must be chosen (e.g. Operations (systems) or Operations (pilot)). Acrobatics (Dex): Balance, Tumble, Zero-G Appraise (Int) Athletics (Str): Climb, Jump, Swim Bluff (Cha) Computer Use (Int) Concentration (Con) Diplomacy (Cha) Drive (Dex) Intimidate (Cha) Intrigue (Cha): Gather Information, Disguise Investigate (Int): Search, Forensics Knowledge (Int) : astrophyics, biology, chemistry, engineering, history, law, philosophy, physics, specific culture, specific local, tactics, telepathy Linguistics (Int) Medical (Int) Notice (Wis): Spot, Listen Operations (Int) : driving, gunnery, piloting, sensors, systems Pilot (Dex) Profession (Int): blue collar, white collar, performing Sense Motive (Wis) Stealth (Dex): Hide, Move Silently Subterfuge (Dex): Disable Device, Pick Lock, Sleight of Hand Technical (Int): electronics, engineering, mechanical Telepathy (Cha) Note that the Operations skill array covers use of large scale equipment from warships to fleets. Drive allows you to drive a small ground vehicle, Operations (driving) allows you to command an industrial crawler or a regiment of tanks. The Technical skill array is used to take things apart and/or put them together again. Linguistics is a single skill that allows communication (halting) in any language, but the Fluency feat gives full communicative ability in a given language. Unlike the SRD Speak Language, you put varied points into Linguistics, same as any other skill. Knowledge (specific culture) is always a class skill and always considered trained [I]for your own culture[/I]. [/QUOTE]
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