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Be a Ranger! Babylon 5: Outrageous Fortune (Re-recruiting)
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<blockquote data-quote="Dr Simon" data-source="post: 4373432" data-attributes="member: 21938"><p>As I've said before, I'm not that familiar with d20 Modern so I can't comment on that. As for martial arts, there are two main feats that approach unarmed fighting in different ways:</p><p></p><p><strong>Brawler</strong></p><p>You can hold your own in a bar-fight or brawl.</p><p><strong>Prerequisite</strong>: Base attack bonus +1.</p><p><strong>Benefit</strong>: You are considered to be armed even when unarmed</p><p>– that is, you do not provoke attacks or opportunity from</p><p>armed opponents when you attack them while unarmed.</p><p>However, you still get an attack of opportunity against any</p><p>opponent who makes an unarmed attack on you. In addition,</p><p>your unarmed strikes can deal lethal or nonlethal damage,</p><p>at your option. You also gain a +2 bonus to bull rush and</p><p>grapple checks.</p><p><strong>Normal</strong>: A character without the Brawler or Martial Arts feats</p><p>provokes attacks of opportunity when attacking unarmed and</p><p>can only deal nonlethal damage.</p><p></p><p><strong>Martial Arts</strong></p><p>You are trained in a particular school of martial artists, such</p><p>as tae kwon doe, karate or an alien style such as that used by</p><p>the Minbari.</p><p><strong>Prerequisite</strong>: Base attack bonus +1.</p><p><strong>Benefit</strong>: You are considered to be armed even when unarmed</p><p>– that is, you do not provoke attacks or opportunity from</p><p>armed opponents when you attack them while unarmed.</p><p>However, you still get an attack of opportunity against</p><p>any opponent who makes an unarmed attack on</p><p>you. In addition, your unarmed strikes can deal</p><p>lethal or nonlethal damage, at your option.</p><p>You also gain a +2 bonus to disarm</p><p>and trip checks.</p><p><strong>Normal</strong>: A character without the Brawler or Martial Arts feats</p><p>provokes attacks of opportunity when attacking unarmed and</p><p>can only deal nonlethal damage.</p><p></p><p>In addition there is the standard Combat Expertise feat tree, and the following feats may also be of interest:</p><p></p><p><strong>Natural Athlete</strong></p><p>You have developed your athletic potential and find many</p><p>tasks easier as a result.</p><p><strong>Prerequisite</strong>: Athletics 4 ranks.</p><p><strong>Benefit</strong>: You do not become flat-footed when balancing</p><p>or climbing. You automatically succeed at Reflex saves to</p><p>catch onto edges when jumping and Athletics checks to drag</p><p>yourself up from dangling. You can also ‘kip up’ (stand up) as</p><p>a free action that does not provoke attacks of opportunity.</p><p></p><p><strong>Drazi Tackle</strong></p><p>Named because it exemplifies a typical Drazi approach to</p><p>unarmed combat, those skilled in tackling others can often</p><p>treat targets as little more than bowling pins.</p><p><strong>Prerequisites</strong>: Athletics 6 ranks, Brawler.</p><p><strong>Benefit</strong>: You gain a +2 bonus to bull rush checks. You do not</p><p>provoke an attack of opportunity when you try to bull rush</p><p>an opponent. Bull rush targets may not choose to avoid the</p><p>character. Also, if the attacker exceeds the target’s Strength</p><p>check by 5 or more, he may choose to either:</p><ul> <li data-xf-list-type="ul">Push the target to one side (the target is moved to<br /> the 5-foot by 5-foot space either to the left or right of<br /> their current position and the attacker continues in the<br /> direction of the bull rush as normal).</li> <li data-xf-list-type="ul">Knocking the target down and move over them (the<br /> target becomes prone automatically and the attacker<br /> continues in the direction of the bull rush as normal).</li> <li data-xf-list-type="ul">Knock the target backwards and stay in the target’s<br /> original space (the target will still move 5 feet in the<br /> direction of the bull rush for every 5 points by which<br /> the attacker’ Strength check exceeded the target’s).</li> </ul><p><strong>Normal</strong>: Successful bull rushes can only knock the target</p><p>backwards and the attacker must move with the target for the</p><p>knockback distance to be greater than one 5-foot by 5-foot</p><p>space.</p><p></p><p>Were you also interested in the details of the soldier class?</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4373432, member: 21938"] As I've said before, I'm not that familiar with d20 Modern so I can't comment on that. As for martial arts, there are two main feats that approach unarmed fighting in different ways: [B]Brawler[/B] You can hold your own in a bar-fight or brawl. [B]Prerequisite[/B]: Base attack bonus +1. [B]Benefit[/B]: You are considered to be armed even when unarmed – that is, you do not provoke attacks or opportunity from armed opponents when you attack them while unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you. In addition, your unarmed strikes can deal lethal or nonlethal damage, at your option. You also gain a +2 bonus to bull rush and grapple checks. [B]Normal[/B]: A character without the Brawler or Martial Arts feats provokes attacks of opportunity when attacking unarmed and can only deal nonlethal damage. [B]Martial Arts[/B] You are trained in a particular school of martial artists, such as tae kwon doe, karate or an alien style such as that used by the Minbari. [B]Prerequisite[/B]: Base attack bonus +1. [B]Benefit[/B]: You are considered to be armed even when unarmed – that is, you do not provoke attacks or opportunity from armed opponents when you attack them while unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you. In addition, your unarmed strikes can deal lethal or nonlethal damage, at your option. You also gain a +2 bonus to disarm and trip checks. [B]Normal[/B]: A character without the Brawler or Martial Arts feats provokes attacks of opportunity when attacking unarmed and can only deal nonlethal damage. In addition there is the standard Combat Expertise feat tree, and the following feats may also be of interest: [B]Natural Athlete[/B] You have developed your athletic potential and find many tasks easier as a result. [B]Prerequisite[/B]: Athletics 4 ranks. [B]Benefit[/B]: You do not become flat-footed when balancing or climbing. You automatically succeed at Reflex saves to catch onto edges when jumping and Athletics checks to drag yourself up from dangling. You can also ‘kip up’ (stand up) as a free action that does not provoke attacks of opportunity. [B]Drazi Tackle[/B] Named because it exemplifies a typical Drazi approach to unarmed combat, those skilled in tackling others can often treat targets as little more than bowling pins. [B]Prerequisites[/B]: Athletics 6 ranks, Brawler. [B]Benefit[/B]: You gain a +2 bonus to bull rush checks. You do not provoke an attack of opportunity when you try to bull rush an opponent. Bull rush targets may not choose to avoid the character. Also, if the attacker exceeds the target’s Strength check by 5 or more, he may choose to either: [LIST] [*]Push the target to one side (the target is moved to the 5-foot by 5-foot space either to the left or right of their current position and the attacker continues in the direction of the bull rush as normal). [*]Knocking the target down and move over them (the target becomes prone automatically and the attacker continues in the direction of the bull rush as normal). [*]Knock the target backwards and stay in the target’s original space (the target will still move 5 feet in the direction of the bull rush for every 5 points by which the attacker’ Strength check exceeded the target’s). [/LIST] [B]Normal[/B]: Successful bull rushes can only knock the target backwards and the attacker must move with the target for the knockback distance to be greater than one 5-foot by 5-foot space. Were you also interested in the details of the soldier class? [/QUOTE]
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