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Be a Ranger! Babylon 5: Outrageous Fortune (Re-recruiting)
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<blockquote data-quote="Dr Simon" data-source="post: 4373671" data-attributes="member: 21938"><p>LOL at Google Quickfinder! I usually end up running quite serious settings but I'd like to do a kick-loose purely-for-laughs D&D game with little internal consistency and loads of anachronisms. If and when I do, I may nick this (or invite you to play).</p><p></p><p>I don't know about pak'ma'ra family names, information is sparse on them (if you're someone who doesn't own The Lurker's Guide to Pak'ma'ra). You can have one if you want one, and feel free to improv. elements of pak'ma'ra society. Since the rest of the universe avoids them, not many people are going to know if you're telling the truth or not....</p><p></p><p>[SBLOCK="Pak'ma'ra info"]</p><p>Fluff from the rulebook:</p><p></p><p><strong>P a k ’ m a ’ r a</strong></p><p>The Pak’ma’ra are a minor species, known – or perhaps</p><p>infamous – for their poor personal hygiene and carrion</p><p>eating. For religious reasons, they devour the bodies of other</p><p>sentients. The Pak’ma’ra have been accused of body theft</p><p>and graverobbing in the past, but in recent times, they only</p><p>take the bodies they are given. The Pak’ma’ra are relatively</p><p>unsophisticated, both technologically and culturally. Their</p><p>homeworld has huge deposits of Quantium-40, the elemen tused in hyperspace travel, so they were brought into the</p><p>League with almost unseemly haste.</p><p></p><p><strong>Personality</strong>: Most Pak’ma’ra are aware of the low esteem that</p><p>they are held in and so keep to themselves and avoid notice.</p><p>A handful of Pak’ma’ra delight in playing up to the stereotype</p><p>by being as disgusting and ghoulish as possible, leering and</p><p>belching fetid air at others. One way or another, the racial</p><p>pride of the Pak’ma’ra species is carefully concealed.</p><p></p><p><strong>Physical Description</strong>: Pak’ma’ra are large, grey-skinned</p><p>humanoids. They have two large proboscises on their faces,</p><p>which function as feeding tentacles, allowing the Pak’ma’ra to</p><p>shovel food or draw whole corpses into their large mouths.</p><p>Pak’ma’ra appear to be hunchbacked but the ‘hump’ actually</p><p>conceals the Pak’ma’ra’s mate. All adult Pak’ma’ra are mated</p><p>pairs; the smaller, relatively unintelligent male physically and</p><p>permanently bonds with the female in a union.</p><p></p><p><strong>Relations</strong>: The Pak’ma’ra are tolerated for their mineral</p><p>wealth and ignored in most other contexts. This has resulted</p><p>in an underclass of Pak’ma’ra lurkers appearing on every space</p><p>station and trading post from one side of the League to the</p><p>other – there are always trade ships coming to their homeworld</p><p>of Melat and so it is easy to find transport offworld.</p><p></p><p><strong>Pak’ma’ra Systems</strong>: The only Pak’ma’ra world is Melat,</p><p>a world of thick, toxic atmosphere and sludge seas. The</p><p>environment is highly dangerous; only the Pak’ma’ra can go</p><p>out in Melat without wearing encounter suits. Melat’s sole</p><p>export is Quantium-40 but this element is so rare and highly</p><p>prized that the Pak’ma’ra economy is thriving.</p><p></p><p><strong>Pak’ma’ra Beliefs</strong>: The Pak’ma’ra believe that the soul is</p><p>caught within the body at the moment of death and the body</p><p>must be ritually consumed to set the soul free for its journey</p><p>beyond the Rim. Trapping the soul through burial merely</p><p>confuses and injures it, forcing it to wait until the body decays</p><p>before reincarnating. The Pak’ma’ra are surprisingly dedicated</p><p>to their faith, although they have learned not to speak of it to outsiders.</p><p></p><p><strong>Language</strong>: The Pak’ma’ra language is impossible for</p><p>other races to learn, so they must make do with electronic</p><p>translators. Pak’ma’ra translators produce a pidgin trade</p><p>language composed mainly of loan-words from English, Drazi</p><p>and Centauri.</p><p></p><p><strong>Names</strong>: Borl, D’Ram, G’Vort, L’Him, Sk’Ven, Trik, Vurk</p><p></p><p><strong>Starfarers</strong>: Most Pak’ma’ra starfarers are stowaways or</p><p>passengers on board freighters who visited Melat, but the</p><p>race does have a growing merchant navy, and is beginning to establish colonies on neighbouring worlds. The Pak’ma’ra</p><p>ability to survive in almost any environment means they can</p><p>inhabit worlds that are useless to more established races.</p><p></p><p>To the eyes of other races, the Pak’ma’ra are lazy, disgusting</p><p>and smelly, eating only carrion – even that of their own race</p><p>at times. With questionable hygiene and an appearance that</p><p>generates disgust among others, Pak’ma’ra tend to be ignored</p><p>wherever they go, assumed to be part of whatever underclass</p><p>exists on the worlds and colonies they travel to. They certainly</p><p>have a very different outlook on the universe and do not</p><p>perceive things in the same way as others. On the other hand,</p><p>it is a rarely known trait that Pak’ma’ra do not often lie or steal</p><p>and are willing to help almost anyone in distress. They are</p><p>highly individualistic and have no set form of government,</p><p>as such – a concept almost incomprehensible for them. This</p><p>has caused problems in the past when other governments</p><p>have tried to negotiate treaties for trade and territory with</p><p>the Pak’ma’ra, as there is no identifiable structure within their</p><p>society that gives rise to overall leaders. Even the Pak’ma’ra</p><p>representative for the League of Non-Aligned Worlds holds little authority over others of his kind, though he is charged</p><p>with making decisions that affect their homeworld, Melat, on</p><p>the border of the Drazi Freehold and Centauri Republic.</p><p>Though the Pak’ma’ra lack much of the technological</p><p>innovation common to other races, the large quantities</p><p>of Quantium-40 on their homeworld has allowed them to</p><p>trade for ships, weapons and other items that have permitted</p><p>the safety and protection of Melat. Because of the valuable</p><p>resources of their homeworld alone, the Pak’ma’ra were</p><p>welcomed into the League of Non-Aligned Worlds with open</p><p>arms by governments keen to exploit this race and so push</p><p>ahead with their jump gate construction. However, as time</p><p>went on, the less pleasant aspects of their race became more</p><p>apparent and now the Pak’ma’ra have few real allies among the</p><p>League, though there are those in other governments who steel</p><p>themselves to sway Pak’ma’ra votes in political negotiations.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4373671, member: 21938"] LOL at Google Quickfinder! I usually end up running quite serious settings but I'd like to do a kick-loose purely-for-laughs D&D game with little internal consistency and loads of anachronisms. If and when I do, I may nick this (or invite you to play). I don't know about pak'ma'ra family names, information is sparse on them (if you're someone who doesn't own The Lurker's Guide to Pak'ma'ra). You can have one if you want one, and feel free to improv. elements of pak'ma'ra society. Since the rest of the universe avoids them, not many people are going to know if you're telling the truth or not.... [SBLOCK="Pak'ma'ra info"] Fluff from the rulebook: [B]P a k ’ m a ’ r a[/B] The Pak’ma’ra are a minor species, known – or perhaps infamous – for their poor personal hygiene and carrion eating. For religious reasons, they devour the bodies of other sentients. The Pak’ma’ra have been accused of body theft and graverobbing in the past, but in recent times, they only take the bodies they are given. The Pak’ma’ra are relatively unsophisticated, both technologically and culturally. Their homeworld has huge deposits of Quantium-40, the elemen tused in hyperspace travel, so they were brought into the League with almost unseemly haste. [B]Personality[/B]: Most Pak’ma’ra are aware of the low esteem that they are held in and so keep to themselves and avoid notice. A handful of Pak’ma’ra delight in playing up to the stereotype by being as disgusting and ghoulish as possible, leering and belching fetid air at others. One way or another, the racial pride of the Pak’ma’ra species is carefully concealed. [B]Physical Description[/B]: Pak’ma’ra are large, grey-skinned humanoids. They have two large proboscises on their faces, which function as feeding tentacles, allowing the Pak’ma’ra to shovel food or draw whole corpses into their large mouths. Pak’ma’ra appear to be hunchbacked but the ‘hump’ actually conceals the Pak’ma’ra’s mate. All adult Pak’ma’ra are mated pairs; the smaller, relatively unintelligent male physically and permanently bonds with the female in a union. [B]Relations[/B]: The Pak’ma’ra are tolerated for their mineral wealth and ignored in most other contexts. This has resulted in an underclass of Pak’ma’ra lurkers appearing on every space station and trading post from one side of the League to the other – there are always trade ships coming to their homeworld of Melat and so it is easy to find transport offworld. [B]Pak’ma’ra Systems[/B]: The only Pak’ma’ra world is Melat, a world of thick, toxic atmosphere and sludge seas. The environment is highly dangerous; only the Pak’ma’ra can go out in Melat without wearing encounter suits. Melat’s sole export is Quantium-40 but this element is so rare and highly prized that the Pak’ma’ra economy is thriving. [B]Pak’ma’ra Beliefs[/B]: The Pak’ma’ra believe that the soul is caught within the body at the moment of death and the body must be ritually consumed to set the soul free for its journey beyond the Rim. Trapping the soul through burial merely confuses and injures it, forcing it to wait until the body decays before reincarnating. The Pak’ma’ra are surprisingly dedicated to their faith, although they have learned not to speak of it to outsiders. [B]Language[/B]: The Pak’ma’ra language is impossible for other races to learn, so they must make do with electronic translators. Pak’ma’ra translators produce a pidgin trade language composed mainly of loan-words from English, Drazi and Centauri. [B]Names[/B]: Borl, D’Ram, G’Vort, L’Him, Sk’Ven, Trik, Vurk [B]Starfarers[/B]: Most Pak’ma’ra starfarers are stowaways or passengers on board freighters who visited Melat, but the race does have a growing merchant navy, and is beginning to establish colonies on neighbouring worlds. The Pak’ma’ra ability to survive in almost any environment means they can inhabit worlds that are useless to more established races. To the eyes of other races, the Pak’ma’ra are lazy, disgusting and smelly, eating only carrion – even that of their own race at times. With questionable hygiene and an appearance that generates disgust among others, Pak’ma’ra tend to be ignored wherever they go, assumed to be part of whatever underclass exists on the worlds and colonies they travel to. They certainly have a very different outlook on the universe and do not perceive things in the same way as others. On the other hand, it is a rarely known trait that Pak’ma’ra do not often lie or steal and are willing to help almost anyone in distress. They are highly individualistic and have no set form of government, as such – a concept almost incomprehensible for them. This has caused problems in the past when other governments have tried to negotiate treaties for trade and territory with the Pak’ma’ra, as there is no identifiable structure within their society that gives rise to overall leaders. Even the Pak’ma’ra representative for the League of Non-Aligned Worlds holds little authority over others of his kind, though he is charged with making decisions that affect their homeworld, Melat, on the border of the Drazi Freehold and Centauri Republic. Though the Pak’ma’ra lack much of the technological innovation common to other races, the large quantities of Quantium-40 on their homeworld has allowed them to trade for ships, weapons and other items that have permitted the safety and protection of Melat. Because of the valuable resources of their homeworld alone, the Pak’ma’ra were welcomed into the League of Non-Aligned Worlds with open arms by governments keen to exploit this race and so push ahead with their jump gate construction. However, as time went on, the less pleasant aspects of their race became more apparent and now the Pak’ma’ra have few real allies among the League, though there are those in other governments who steel themselves to sway Pak’ma’ra votes in political negotiations. [/SBLOCK] [/QUOTE]
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