Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Be a Ranger! Babylon 5: Outrageous Fortune (Re-recruiting)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dr Simon" data-source="post: 4623999" data-attributes="member: 21938"><p><strong>Daze</strong></p><p>Power Required: 8</p><p>Range: Long</p><p>Action: Standard</p><p>Telepathy Check: DC 14</p><p>Concentration: Yes</p><p>Multiple Subjects: Yes</p><p>Burrowing past the conscious mind, the telepath is able to send the subject into a dream-like state much like a shallow sleep. The subject will be unable to take any actions while held in the daze and to observers will appear to simply stare off into the distance.</p><p><strong>Daze Variations</strong></p><p>- <em>Reverie</em> (DC 18): The subject has no memory of his time in the daze and is unaware anything odd ever happened.</p><p>- <em>Sleepwalk</em> (DC +6): The telepath may control the subject’s gross motor functions – he can make the dazed target walk, nod, move their arms, open a door and so on. Fine control such as pressing a specific button on</p><p>a keyboard, aiming a gun or speaking is not possible. Anything that would injure or alarm the target allows the target to make another Will save.</p><p></p><p><strong>Nerve Stimulation</strong></p><p>Power Required: 12</p><p>Range: Medium</p><p>Action: Standard</p><p>Telepathy Check: DC 20</p><p>Concentration: No</p><p>Multiple Subjects: Yes</p><p>The direct stimulation of nerves is an exacting ability that few telepaths can successfully master. For the gifted, however, comes the ability to</p><p>simulate actual physical contact by pushing nerve endings, making</p><p>the subject feel as if they had been slapped or punched. This is often confused with telekinesis but this ability is performed purely through telepathy. Any subject failing their Will saving throw will automatically</p><p>sustain 1d3 points of lethal telepathic damage. In addition, they become flat-footed until their next turn.</p><p><strong>Nerve Stimulation Variations</strong></p><p>- <em>Force Action</em> (DC 24): The target takes a single action specified by the telepath instead of becoming flatfooted. For example, the target might step to the side, pull a trigger, raise an arm or scream. The action must be a single one; raising a gun and pulling a trigger are two separate actions for example.</p><p>- <em>Nauseate</em> (DC 25): The telepath seizes control of the target’s digestive, excretory or respiratory system. Instead of becoming flat-footed, the target is nauseated for 1d4 rounds.</p><p>- <em>Spark</em> (DC 24): By randomly scrambling the target’s nerves, the telepath forces the target to suffer a –5 penalty to his next skill check or attack roll, as long as that action occurs within one round.</p><p></p><p><strong>Pain</strong></p><p>Power Required: 10</p><p>Range: Close (P8 Medium, P10 Long)</p><p>Action: Standard</p><p>Telepathy Check: DC 18</p><p>Concentration: Yes</p><p>Multiple Subjects: Yes</p><p>A terrible ability that few telepaths take lightly, this directly targets the pain centres of a subject’s brain causing terrible agony for a limited period of time. However, during this time they will be utterly incapable of performing any organised action, consumed with the agony ravaging their mind.</p><p>Any subject failing their Will saving throw will automatically sustain 1d6 points of nonlethal telepathic damage every round. They will also be sickened. Their agony will be obvious to anyone witnessing this attack.</p><p><strong>Pain Variations</strong></p><p>- <em>Agony</em> (DC +4): The telepathic damage dealt by this ability is increased to 2d6.</p><p>- <em>Targeted Pain</em> (DC 20): The target feels the pain in a body part chosen by the telepath, instead of all over. For example, the pain might be concentrated in the target’s head or hand. Alternatively, the pain can feel like a particular type of pain (burning, acid, cold, vacuum) instead of generalised agony.</p><p></p><p><strong>Message</strong></p><p>Power Required: 6</p><p>Range: Close (P9 Medium, P11 Long)</p><p>Action: Standard</p><p>Telepathy Check: DC 12</p><p>Concentration: Yes</p><p>Multiple Subjects: Yes</p><p>By focusing his thoughts, the telepath is able to project an entire message into the mind of another being. Up to 12 words may be sent each round that concentration of this ability is maintained. If multiple subjects are being communicated to in this way, they will all hear the same message.</p><p><strong>Message Variations</strong></p><p>- <em>Glyph</em> (DC 14): The telepath sends a mental image instead of just words.</p><p>- <em>Squirt</em> (DC 16): The telepath sends a large amount of text instead of a few words. The telepath must mentally prepare the squirt message before sending, which takes one full round action for every 1,000 words he wishes</p><p>to transmit. He can send 1,000 words for every rank he has in the Concentration skill. The recipient cannot access the transmitted text immediately; he has to mentally ‘read’ it. Squirt therefore cannot be used for</p><p>efficient communication but it is a quick way to transfer raw data.</p><p>- <em>Confuse</em> (DC +4): The message is overlaid onto the recipient’s senses, so it seems as though he hears the message through his ears instead of it being sent directly into his mind. Similarly, a Glyph is ‘seen’ by</p><p>the recipient. The recipient must make a Wisdom check (DC 10) to realise that the message is a telepathic communication, not a real event.</p><p></p><p><strong>Warning</strong></p><p>Power Required: 4</p><p>Range: Close (P8 Medium, P10 Long)</p><p>Action: Free (only one per turn)</p><p>Telepathy Check: DC 10</p><p>Concentration: No</p><p>Multiple Subjects: Yes</p><p>By focusing his thoughts, the telepath is able to project a single word into the mind of another being. Typically, this is used to telepathically shout a warning, though any one word message may be sent through the use of this ability. If multiple subjects are being communicated to in this way, they</p><p>will all hear the same word.</p><p><strong>Warning Variation</strong></p><p>-<em> Flash Glyph </em>(DC 15): The telepath projects a single simple image through the warning. This glyph cannot be more than a sort of mental sketch but it can also be the telepath’s current field of view.</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4623999, member: 21938"] [B]Daze[/B] Power Required: 8 Range: Long Action: Standard Telepathy Check: DC 14 Concentration: Yes Multiple Subjects: Yes Burrowing past the conscious mind, the telepath is able to send the subject into a dream-like state much like a shallow sleep. The subject will be unable to take any actions while held in the daze and to observers will appear to simply stare off into the distance. [B]Daze Variations[/B] - [I]Reverie[/I] (DC 18): The subject has no memory of his time in the daze and is unaware anything odd ever happened. - [I]Sleepwalk[/I] (DC +6): The telepath may control the subject’s gross motor functions – he can make the dazed target walk, nod, move their arms, open a door and so on. Fine control such as pressing a specific button on a keyboard, aiming a gun or speaking is not possible. Anything that would injure or alarm the target allows the target to make another Will save. [B]Nerve Stimulation[/B] Power Required: 12 Range: Medium Action: Standard Telepathy Check: DC 20 Concentration: No Multiple Subjects: Yes The direct stimulation of nerves is an exacting ability that few telepaths can successfully master. For the gifted, however, comes the ability to simulate actual physical contact by pushing nerve endings, making the subject feel as if they had been slapped or punched. This is often confused with telekinesis but this ability is performed purely through telepathy. Any subject failing their Will saving throw will automatically sustain 1d3 points of lethal telepathic damage. In addition, they become flat-footed until their next turn. [B]Nerve Stimulation Variations[/B] - [I]Force Action[/I] (DC 24): The target takes a single action specified by the telepath instead of becoming flatfooted. For example, the target might step to the side, pull a trigger, raise an arm or scream. The action must be a single one; raising a gun and pulling a trigger are two separate actions for example. - [I]Nauseate[/I] (DC 25): The telepath seizes control of the target’s digestive, excretory or respiratory system. Instead of becoming flat-footed, the target is nauseated for 1d4 rounds. - [I]Spark[/I] (DC 24): By randomly scrambling the target’s nerves, the telepath forces the target to suffer a –5 penalty to his next skill check or attack roll, as long as that action occurs within one round. [B]Pain[/B] Power Required: 10 Range: Close (P8 Medium, P10 Long) Action: Standard Telepathy Check: DC 18 Concentration: Yes Multiple Subjects: Yes A terrible ability that few telepaths take lightly, this directly targets the pain centres of a subject’s brain causing terrible agony for a limited period of time. However, during this time they will be utterly incapable of performing any organised action, consumed with the agony ravaging their mind. Any subject failing their Will saving throw will automatically sustain 1d6 points of nonlethal telepathic damage every round. They will also be sickened. Their agony will be obvious to anyone witnessing this attack. [B]Pain Variations[/B] - [I]Agony[/I] (DC +4): The telepathic damage dealt by this ability is increased to 2d6. - [I]Targeted Pain[/I] (DC 20): The target feels the pain in a body part chosen by the telepath, instead of all over. For example, the pain might be concentrated in the target’s head or hand. Alternatively, the pain can feel like a particular type of pain (burning, acid, cold, vacuum) instead of generalised agony. [B]Message[/B] Power Required: 6 Range: Close (P9 Medium, P11 Long) Action: Standard Telepathy Check: DC 12 Concentration: Yes Multiple Subjects: Yes By focusing his thoughts, the telepath is able to project an entire message into the mind of another being. Up to 12 words may be sent each round that concentration of this ability is maintained. If multiple subjects are being communicated to in this way, they will all hear the same message. [B]Message Variations[/B] - [I]Glyph[/I] (DC 14): The telepath sends a mental image instead of just words. - [I]Squirt[/I] (DC 16): The telepath sends a large amount of text instead of a few words. The telepath must mentally prepare the squirt message before sending, which takes one full round action for every 1,000 words he wishes to transmit. He can send 1,000 words for every rank he has in the Concentration skill. The recipient cannot access the transmitted text immediately; he has to mentally ‘read’ it. Squirt therefore cannot be used for efficient communication but it is a quick way to transfer raw data. - [I]Confuse[/I] (DC +4): The message is overlaid onto the recipient’s senses, so it seems as though he hears the message through his ears instead of it being sent directly into his mind. Similarly, a Glyph is ‘seen’ by the recipient. The recipient must make a Wisdom check (DC 10) to realise that the message is a telepathic communication, not a real event. [B]Warning[/B] Power Required: 4 Range: Close (P8 Medium, P10 Long) Action: Free (only one per turn) Telepathy Check: DC 10 Concentration: No Multiple Subjects: Yes By focusing his thoughts, the telepath is able to project a single word into the mind of another being. Typically, this is used to telepathically shout a warning, though any one word message may be sent through the use of this ability. If multiple subjects are being communicated to in this way, they will all hear the same word. [B]Warning Variation[/B] -[I] Flash Glyph [/I](DC 15): The telepath projects a single simple image through the warning. This glyph cannot be more than a sort of mental sketch but it can also be the telepath’s current field of view. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Be a Ranger! Babylon 5: Outrageous Fortune (Re-recruiting)
Top