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Be a Ranger! Babylon 5: Outrageous Fortune (Re-recruiting)
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<blockquote data-quote="Dr Simon" data-source="post: 4628149" data-attributes="member: 21938"><p>Since there is a chance of some serious injury occuring to at least one character, you might like to review the difference to SRD rules as regards disabled and dying status.</p><p></p><p></p><p><strong>Massive Damage</strong>: If a character ever sustains a single attack</p><p>deals damage equal to or greater than his Constitution score</p><p>and it does not kill him outright, he must make a DC 15</p><p>Fortitude save. If this saving throw fails, his hit point total is</p><p>immediately reduced to –10. This represents a single attack</p><p>that does such massive damage to his system that the character</p><p>simply cannot survive the experience.</p><p></p><p><strong>Disabled</strong> (0 hit points)</p><p>When a character’s current hit points drop to exactly 0, he is</p><p>disabled. He can only take a single move or standard action</p><p>each turn (but not both, nor can he take full round actions).</p><p>He can take move actions without further injuring himself</p><p>but if he performs any standard action (or any other strenuous</p><p>action) he takes 1 point of damage after the completing the</p><p>act.</p><p>A character can also become disabled when recovering from</p><p>dying.</p><p></p><p><strong>Dying</strong> (–1 to –9 hit points)</p><p>When a character’s current hit points drop to</p><p>between –1 and –9 inclusive, he is</p><p>dying.</p><p>A dying character must make a Fortitude save every round;</p><p>the DC is 10 – his current hit point score (so DC 11 at –1</p><p>hit points, DC 12 at –2 hit points and so on). If this saving</p><p>throw is failed, the character goes unconscious. A character</p><p>may voluntarily fail this roll if he wishes.</p><p>If conscious, the dying character may act as if disabled (single</p><p>action per round, non-move actions will cause damage).</p><p>Whether or nor a dying character is unconscious, he will</p><p>continue to lose hit points due to blood loss and internal</p><p>injuries. This hit point loss occurs until the character dies</p><p>or becomes stable (see Stable Characters and Recovery). A</p><p>character loses hit points depending on his current hit point</p><p>total (see the Dying and Hit Point Loss table). This is in</p><p>addition to the hit point loss for taking non-move actions</p><p>while disabled or dying.</p><p></p><p><strong>Dying and Hit Point Loss</strong></p><p>Current Hit Points 1 Hit Point Lost Every…</p><p>–1 to –3 Minute (10 rounds)</p><p>–4 to –6 3 Rounds</p><p>–7 to –9 Round</p><p></p><p><strong>Dead (–10 hit points)</strong></p><p>When a character’s current hit points drop to –10 or lower, he</p><p>is dead. A character can also die from taking ability damage or</p><p>suffering an ability drain that reduces his Constitution to 0.</p><p></p><p><strong>Stable Characters and Recovery</strong></p><p>On the round after a dying character succumbs to</p><p>unconsciousness , roll d% on the Stabilisation table to see</p><p>whether the dying character becomes stable.</p><p></p><p><strong>Stabilisation</strong></p><p>Constitution Modifier Chance of Stabilising</p><p>–1 or less 5%</p><p>+0 10%</p><p>+1 10%</p><p>+2 20%</p><p>+3 30%</p><p>+4 40%</p><p>+5 or more 50%</p><p></p><p>If this roll fails, roll again the next time the unconscious dying</p><p>character loses a hit point (see the Dying and Hit Point Loss</p><p>table). If the roll is a success, the character stabilises. A stable</p><p>character does not lose any more hit points from his injuries. If the character’s hit points drop to –10 or lower, he is dead.</p><p></p><p>A Medical check (DC 15) can also force a dying character</p><p>to make a Stabilisation roll. This Stabilisation roll may have</p><p>a bonus of up to 50%, depending on the techniques and</p><p>facilities available to the medic.</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4628149, member: 21938"] Since there is a chance of some serious injury occuring to at least one character, you might like to review the difference to SRD rules as regards disabled and dying status. [B]Massive Damage[/B]: If a character ever sustains a single attack deals damage equal to or greater than his Constitution score and it does not kill him outright, he must make a DC 15 Fortitude save. If this saving throw fails, his hit point total is immediately reduced to –10. This represents a single attack that does such massive damage to his system that the character simply cannot survive the experience. [B]Disabled[/B] (0 hit points) When a character’s current hit points drop to exactly 0, he is disabled. He can only take a single move or standard action each turn (but not both, nor can he take full round actions). He can take move actions without further injuring himself but if he performs any standard action (or any other strenuous action) he takes 1 point of damage after the completing the act. A character can also become disabled when recovering from dying. [B]Dying[/B] (–1 to –9 hit points) When a character’s current hit points drop to between –1 and –9 inclusive, he is dying. A dying character must make a Fortitude save every round; the DC is 10 – his current hit point score (so DC 11 at –1 hit points, DC 12 at –2 hit points and so on). If this saving throw is failed, the character goes unconscious. A character may voluntarily fail this roll if he wishes. If conscious, the dying character may act as if disabled (single action per round, non-move actions will cause damage). Whether or nor a dying character is unconscious, he will continue to lose hit points due to blood loss and internal injuries. This hit point loss occurs until the character dies or becomes stable (see Stable Characters and Recovery). A character loses hit points depending on his current hit point total (see the Dying and Hit Point Loss table). This is in addition to the hit point loss for taking non-move actions while disabled or dying. [B]Dying and Hit Point Loss[/B] Current Hit Points 1 Hit Point Lost Every… –1 to –3 Minute (10 rounds) –4 to –6 3 Rounds –7 to –9 Round [B]Dead (–10 hit points)[/B] When a character’s current hit points drop to –10 or lower, he is dead. A character can also die from taking ability damage or suffering an ability drain that reduces his Constitution to 0. [B]Stable Characters and Recovery[/B] On the round after a dying character succumbs to unconsciousness , roll d% on the Stabilisation table to see whether the dying character becomes stable. [B]Stabilisation[/B] Constitution Modifier Chance of Stabilising –1 or less 5% +0 10% +1 10% +2 20% +3 30% +4 40% +5 or more 50% If this roll fails, roll again the next time the unconscious dying character loses a hit point (see the Dying and Hit Point Loss table). If the roll is a success, the character stabilises. A stable character does not lose any more hit points from his injuries. If the character’s hit points drop to –10 or lower, he is dead. A Medical check (DC 15) can also force a dying character to make a Stabilisation roll. This Stabilisation roll may have a bonus of up to 50%, depending on the techniques and facilities available to the medic. [/QUOTE]
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