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Be a Ranger! Babylon 5: Outrageous Fortune (Re-recruiting)
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<blockquote data-quote="Dr Simon" data-source="post: 4865589" data-attributes="member: 21938"><p>The Soldier class grants Operations (gunnery) as a class skill. I'm not sure if you meant Operations (pilot) [the skill] rather than Officer (pilot) [the class]. </p><p>Agent grants Pilot, which is used for solo craft, Operations (pilot) is used for capital ships. Either way you need the Spacecraft Proficiency feat to use them with spacecraft without a -4 penalty.</p><p></p><p>You could either take some ranks cross-class, or take the Hobby feat which allows you to make any one skill a class skill for you. Alternatively, if you can wait, 2nd level Agent allows you to make any one skill a cross-class skill.</p><p></p><p>At the moment it's probably not vital to have that skill.</p><p></p><p>[SBLOCK=Soldier Class]</p><p><strong>Initial Hit Points</strong>: 8.</p><p><strong>Additional Hit Points</strong>: 3.</p><p></p><p>At 1st level: +1 BAB, +2 For, +0 Reflex, +0 Will, +1 Defence</p><p></p><p><strong>Class Skills</strong></p><p>The soldier’s class skills (and the key ability for each skill) are</p><p>Acrobatics (Dex), Athletics (Str), Computer Use (Int), Drive</p><p>(Dex), Intimidate (Cha), Knowledge (specific local or tactics)</p><p>(Int), Operations (driving, gunnery or systems) (Int), Stealth</p><p>(Dex) and Technical (any) (Int).</p><p><strong>Skill Points At 1st Level</strong>: (4 + Int modifier) x 4.</p><p><strong>Skill Points At Each Additional Level</strong>: 4 + Int modifier.</p><p></p><p><strong>Influence</strong></p><p><strong>Initial Influence</strong>: 1d4 Military Influence in his native</p><p>culture.</p><p><strong>Additional Influence</strong>: A soldier’s Military Influence in his</p><p>native culture increases by +1 each level. He may also increase</p><p>one other Influence by +1.</p><p></p><p><strong>Class Features</strong></p><p>All of the following are class</p><p>features of the soldier.</p><p></p><p><strong>Weapon Proficiency</strong>: A soldier is proficient with all close</p><p>combat, grenade, pistol and rifle weapons. A soldier also</p><p>gains the Armour Familiarity feat for free.</p><p></p><p><strong>Starting Credits</strong>: A soldier begins the game with 2d6 x 100</p><p>credits.</p><p></p><p><strong>Combat Training</strong>: Soldiers practise in the use of weapons and</p><p>combat constantly and will often be taught that their training</p><p>is the only thing that stands between them and certain death</p><p>when facing the enemy. At 1st level and every odd level</p><p>thereafter, the soldier one of the following feats (he must meet</p><p>the prerequisites for this feat as normal):</p><p>Alertness, Blind-Fight, Brawler, Combat Expertise, Die Hard,</p><p>Endurance, Exotic Weapon Proficiency (any), Far Shot,</p><p>Great Fortitude, Hobby, Improved Critical (any), Improved</p><p>Feint, Improved Initiative, Improved Two-Weapon Fighting,</p><p>Lightning Reflexes, Lightning Reload, Marksman, Martial</p><p>Arts, Nerves of Steel, Point Blank Shot, Precise Shot, Run,</p><p>Spacecraft Proficiency, Surface Vehicle Dodge, Surface Vehicle</p><p>Proficiency, Toughness, Two-Weapon Fighting, Weapon Focus</p><p>(any), Weapon Proficiency (any), Weapon Specialisation</p><p>(any).</p><p>[/SBLOCK]</p><p></p><p>A note on hit points and Influence:</p><p>At character level 1, use the starting hit points + Con bonus for whichever class you start with. At character level 2, just add the additional hit points (no Con bonus).</p><p></p><p>Use the Starting Influence roll for your class at character level 1, and the Additional influence for your class at level 2. You also have +1 Influence with ISA (political). You can use other points to add to this if you wish.</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4865589, member: 21938"] The Soldier class grants Operations (gunnery) as a class skill. I'm not sure if you meant Operations (pilot) [the skill] rather than Officer (pilot) [the class]. Agent grants Pilot, which is used for solo craft, Operations (pilot) is used for capital ships. Either way you need the Spacecraft Proficiency feat to use them with spacecraft without a -4 penalty. You could either take some ranks cross-class, or take the Hobby feat which allows you to make any one skill a class skill for you. Alternatively, if you can wait, 2nd level Agent allows you to make any one skill a cross-class skill. At the moment it's probably not vital to have that skill. [SBLOCK=Soldier Class] [B]Initial Hit Points[/B]: 8. [B]Additional Hit Points[/B]: 3. At 1st level: +1 BAB, +2 For, +0 Reflex, +0 Will, +1 Defence [B]Class Skills[/B] The soldier’s class skills (and the key ability for each skill) are Acrobatics (Dex), Athletics (Str), Computer Use (Int), Drive (Dex), Intimidate (Cha), Knowledge (specific local or tactics) (Int), Operations (driving, gunnery or systems) (Int), Stealth (Dex) and Technical (any) (Int). [B]Skill Points At 1st Level[/B]: (4 + Int modifier) x 4. [B]Skill Points At Each Additional Level[/B]: 4 + Int modifier. [B]Influence[/B] [B]Initial Influence[/B]: 1d4 Military Influence in his native culture. [B]Additional Influence[/B]: A soldier’s Military Influence in his native culture increases by +1 each level. He may also increase one other Influence by +1. [B]Class Features[/B] All of the following are class features of the soldier. [B]Weapon Proficiency[/B]: A soldier is proficient with all close combat, grenade, pistol and rifle weapons. A soldier also gains the Armour Familiarity feat for free. [B]Starting Credits[/B]: A soldier begins the game with 2d6 x 100 credits. [B]Combat Training[/B]: Soldiers practise in the use of weapons and combat constantly and will often be taught that their training is the only thing that stands between them and certain death when facing the enemy. At 1st level and every odd level thereafter, the soldier one of the following feats (he must meet the prerequisites for this feat as normal): Alertness, Blind-Fight, Brawler, Combat Expertise, Die Hard, Endurance, Exotic Weapon Proficiency (any), Far Shot, Great Fortitude, Hobby, Improved Critical (any), Improved Feint, Improved Initiative, Improved Two-Weapon Fighting, Lightning Reflexes, Lightning Reload, Marksman, Martial Arts, Nerves of Steel, Point Blank Shot, Precise Shot, Run, Spacecraft Proficiency, Surface Vehicle Dodge, Surface Vehicle Proficiency, Toughness, Two-Weapon Fighting, Weapon Focus (any), Weapon Proficiency (any), Weapon Specialisation (any). [/SBLOCK] A note on hit points and Influence: At character level 1, use the starting hit points + Con bonus for whichever class you start with. At character level 2, just add the additional hit points (no Con bonus). Use the Starting Influence roll for your class at character level 1, and the Additional influence for your class at level 2. You also have +1 Influence with ISA (political). You can use other points to add to this if you wish. [/QUOTE]
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