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Be a Ranger! Babylon 5: Outrageous Fortune (Re-recruiting)
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<blockquote data-quote="Dr Simon" data-source="post: 4874005" data-attributes="member: 21938"><p>Blackrat is right - base skill points for Soldier is 4, plus Int and human bonus.</p><p></p><p>Linguistics is a single skill that allows you to get the gist of any language. In this game, Fluency is a feat that you can take which means you can communicate in the particular language without needing to roll. As a human, you get Fluency (English) automatically. It's not in the rules, but you can take Fluency in another Earth language if it fits your character concept.</p><p></p><p>Improved Initiative is fine - does the same as usual (+4 Init).</p><p></p><p>Precise Shot requires a +6 BAB in this game, but you could take Point Blank Shot (does the usual), or Weapon Focus (ppg). Other possibilities could be:</p><p></p><p>Nerves of Steel - you ignore suppression fire.</p><p>Armour Familiarity - reduce armour check penalty by 2</p><p>Brawler - lethal damage with unarmed attacks, no AoO, +2 to bull rush and grapple.</p><p>Dogfighter (but needs 6 ranks in Pilot) - +4 bonus to setting up and avoiding targetting runs.</p><p>Evasive Action (6 ranks Pilot again) - +4 to defensive maneuvres.</p><p>Fire Control (Ops (gunnery and sensors 4 ranks each) - +4 to attain and hold lock on target.</p><p>Independently Wealthy - gain 1000 cr/month</p><p>Lightning Relaod - reload as free action</p><p>Martial Arts - lethal damage unarmed, no AoO, +2 to disarm and trip</p><p>Natural Athlete - (Athletics 4 ranks) - flat-footed less often, stand up as free action, catch and pull up automatically.</p><p>Resist Scan - +2 to Will saves against telepathy.</p><p>Spacecraft Dodge (Pilot 4 ranks) - +2 defence value in solo craft</p><p>Toughness - +2 hit points</p><p></p><p>Others that act as normal:</p><p>Blind Fight</p><p>Combat Expertise</p><p>Diehard</p><p>Dodge</p><p>Endurance</p><p>Far Shot</p><p>Great Fortitude</p><p>Improved Critical</p><p>Improved Feint</p><p>Iron Will</p><p>Lightning Reflexes</p><p>Run</p><p>Two-Weapon Fighting (plus Improved)</p><p>Weapon Focus</p><p>Weapon Proficiency</p><p>Weapon Specialisation (BAB +4 plus focus, not Fighter specific).</p><p>---Combat Expertise and Dodge add to your Defence Value, since this game uses DV to hit, with armour as Damage Reduction.</p><p></p><p>Improved Initiative is the start of a feat tree in this game:</p><p>-Alertness - +1 notice, do not lose Dex bonus when flat-footed</p><p>- - Harm's Way - ready action to become target instead of close ally</p><p>- - Sixth Sense - Known when being targetted, halve aim bonus against you, cannot be flanked.</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4874005, member: 21938"] Blackrat is right - base skill points for Soldier is 4, plus Int and human bonus. Linguistics is a single skill that allows you to get the gist of any language. In this game, Fluency is a feat that you can take which means you can communicate in the particular language without needing to roll. As a human, you get Fluency (English) automatically. It's not in the rules, but you can take Fluency in another Earth language if it fits your character concept. Improved Initiative is fine - does the same as usual (+4 Init). Precise Shot requires a +6 BAB in this game, but you could take Point Blank Shot (does the usual), or Weapon Focus (ppg). Other possibilities could be: Nerves of Steel - you ignore suppression fire. Armour Familiarity - reduce armour check penalty by 2 Brawler - lethal damage with unarmed attacks, no AoO, +2 to bull rush and grapple. Dogfighter (but needs 6 ranks in Pilot) - +4 bonus to setting up and avoiding targetting runs. Evasive Action (6 ranks Pilot again) - +4 to defensive maneuvres. Fire Control (Ops (gunnery and sensors 4 ranks each) - +4 to attain and hold lock on target. Independently Wealthy - gain 1000 cr/month Lightning Relaod - reload as free action Martial Arts - lethal damage unarmed, no AoO, +2 to disarm and trip Natural Athlete - (Athletics 4 ranks) - flat-footed less often, stand up as free action, catch and pull up automatically. Resist Scan - +2 to Will saves against telepathy. Spacecraft Dodge (Pilot 4 ranks) - +2 defence value in solo craft Toughness - +2 hit points Others that act as normal: Blind Fight Combat Expertise Diehard Dodge Endurance Far Shot Great Fortitude Improved Critical Improved Feint Iron Will Lightning Reflexes Run Two-Weapon Fighting (plus Improved) Weapon Focus Weapon Proficiency Weapon Specialisation (BAB +4 plus focus, not Fighter specific). ---Combat Expertise and Dodge add to your Defence Value, since this game uses DV to hit, with armour as Damage Reduction. Improved Initiative is the start of a feat tree in this game: -Alertness - +1 notice, do not lose Dex bonus when flat-footed - - Harm's Way - ready action to become target instead of close ally - - Sixth Sense - Known when being targetted, halve aim bonus against you, cannot be flanked. [/QUOTE]
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