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Be a Ranger! Babylon 5: Outrageous Fortune (Re-recruiting)
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<blockquote data-quote="Leif" data-source="post: 4879221" data-attributes="member: 48762"><p>Ok, trying again:</p><p></p><p>[sblock=Kirth Warren]</p><p>Human </p><p>Kirth Warren</p><p>Agent 1 / Soldier 1</p><p>HP: 6 (CL1/Agent1) +1 con, 3 (CL2/Soldier1) = 10</p><p></p><p>BAB = +1 close=+2, ranged=+2</p><p>Def Bonus = 10+1soldier+1dex=12 </p><p></p><p>Fort: +2+1con=+3</p><p>Ref: +2+1dex=+3</p><p>Will: +0</p><p></p><p>S 12</p><p>D 13</p><p>C 12</p><p>I 12</p><p>W 11</p><p>C 13</p><p></p><p>Feats:</p><p>1st level std.: Improved Initiative </p><p>Human bonus: Spacecraft Proficiency</p><p>Agent 1 bonus: Master of the Craft -- Skill Focus, Computer Use</p><p>Soldier 1 bonus: Point Blank Shot</p><p></p><p></p><p>Skills: (points at CL 1, Agent 1=40, CL2, Soldier 1 =5)</p><p>Acrobatics 2 +2 CL2 +1 dex = +5</p><p>Athletics 2 +1 str = +3</p><p>Computer Use 4 +1 (CL2) +1 int +3 Master of the Craft bonus = +9</p><p>Linguistics 4 +1 int = +5</p><p>Notice 4 +0 wis = +4</p><p>Operations (Gunnery) 4 +1(CL2) +1 int = +7</p><p>Profession (Blue Collar) 4 +0 wis = +4</p><p>Stealth 4 +1 dex =+5</p><p>Subterfuge 4, +1 (CL2) +1 dex = +6</p><p>Technical (Electronics) 4 +1 CL2 +1 int = +6</p><p>Technical (Mechanical) 4 +1 int = +5</p><p></p><p></p><p>Kirth Warren was a soldier with the Earth Forces, and technically, he still is, but he is on extended assignment posing as a 'blue collar' electronic and mechanical tech which will hopefully allow him to overhear some choice items, as perhaps he will be dismissed as unimportant, just a typical worker. Unbeknownst to most people, Kirth has at least a smattering of knowledge of the some of the tongues of certain non-human races, but, perhaps just enough to get him deeper into trouble than complete ignorance would do?</p><p></p><p>[/sblock]</p><p></p><p>I seem to remember reading somewhere that, in B5rpg, once a skill is your class skill, then it is ALWAYS a class skill for that character, regardless of his/her current class. Still, I went back and made sure that all of Kirth's CL2 skill selections are SOLDIER skills, not agent skills. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Leif, post: 4879221, member: 48762"] Ok, trying again: [sblock=Kirth Warren] Human Kirth Warren Agent 1 / Soldier 1 HP: 6 (CL1/Agent1) +1 con, 3 (CL2/Soldier1) = 10 BAB = +1 close=+2, ranged=+2 Def Bonus = 10+1soldier+1dex=12 Fort: +2+1con=+3 Ref: +2+1dex=+3 Will: +0 S 12 D 13 C 12 I 12 W 11 C 13 Feats: 1st level std.: Improved Initiative Human bonus: Spacecraft Proficiency Agent 1 bonus: Master of the Craft -- Skill Focus, Computer Use Soldier 1 bonus: Point Blank Shot Skills: (points at CL 1, Agent 1=40, CL2, Soldier 1 =5) Acrobatics 2 +2 CL2 +1 dex = +5 Athletics 2 +1 str = +3 Computer Use 4 +1 (CL2) +1 int +3 Master of the Craft bonus = +9 Linguistics 4 +1 int = +5 Notice 4 +0 wis = +4 Operations (Gunnery) 4 +1(CL2) +1 int = +7 Profession (Blue Collar) 4 +0 wis = +4 Stealth 4 +1 dex =+5 Subterfuge 4, +1 (CL2) +1 dex = +6 Technical (Electronics) 4 +1 CL2 +1 int = +6 Technical (Mechanical) 4 +1 int = +5 Kirth Warren was a soldier with the Earth Forces, and technically, he still is, but he is on extended assignment posing as a 'blue collar' electronic and mechanical tech which will hopefully allow him to overhear some choice items, as perhaps he will be dismissed as unimportant, just a typical worker. Unbeknownst to most people, Kirth has at least a smattering of knowledge of the some of the tongues of certain non-human races, but, perhaps just enough to get him deeper into trouble than complete ignorance would do? [/sblock] I seem to remember reading somewhere that, in B5rpg, once a skill is your class skill, then it is ALWAYS a class skill for that character, regardless of his/her current class. Still, I went back and made sure that all of Kirth's CL2 skill selections are SOLDIER skills, not agent skills. ;) [/QUOTE]
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