Lately I been reading trough my old Dragon magazines and happen on number good articles, no real surprise there.
Of particular interest was the title article found in #79. It deals with advise for better survival in edition neutral way.
Now I would like to ask my fellow enworlders:
:sound effect: evil DM laughter
Of particular interest was the title article found in #79. It deals with advise for better survival in edition neutral way.
Now I would like to ask my fellow enworlders:
- Do your DM allow you as players to create a default list/procedural patterns. For example, after an adventure cast detect invisibility, organize ambushes at random intervals on the way back to base to be sure that you are not followed. Smart enemies can sure bring the fight to the PCs.
- Do you keep reserves. Like having a invisible spell caster, who does not engage until (s)he can deliver a telling (and hopefully fatal) attack. I know invisibility is not what it used to be but even in third a few levels of rogue and the right equipment may allow this ti be pulled off.
- Can this work: Charm an ork. Polymorph said ork into something more powerful. If it keeps it ork mentality it should still be charmed. As long as you explain before hand this should not be seen as hostile action on your part.(I do not think the critter would refuse more powerful form)
- Do you use creative application of illusions? Skull with an visual appearance of a Medusa head, presented in a proper manner can powerful incentive for some enemies to retreat.
- Do the party gets out while it still have some “bottom”. Meaning pace itself so it is ready for at least one more battle before it can reach safety. Here is a quote regarding this:
“A party is like a boxer. A punch which wouldn't hurt much at the start of round one could knock out the tired,hurt boxer in the thirteenth round.“
:sound effect: evil DM laughter
