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<blockquote data-quote="Gilladian" data-source="post: 5223397" data-attributes="member: 2093"><p>I'm always asking my players to immerse themselves in the gameworld, and to play their characters as part of the world. So, having come to a natural pause in their "adventures", and since we're taking a four to six week break to play another campaign with a different DM, I had the players tell me what they wanted to do in the next several weeks. This is the list I have ended up compiling!</p><p></p><p>1. develop an "undermarket" for the PCs to attend; it is run by a powerful wizard (dark elf?) of some sort, deep in the caverns under Ptolus. I implied that many folk of many sorts and much varied capabilities attend this monthly event. (!?!) The wizard is named Sarn Cosa, and he has a henchman/guard captain named Shadar. Who are they and what are they doing?</p><p></p><p>2. Granthar wants to increase his collection of junk statuary and art. Need 4-6 minor things to interest him. </p><p>3. Granthar also wants to start an exotic animal collection. He has a pseudodragon. What else do I want him to be able to find/rescue/purchase? Or do I?</p><p>4. Rastor wants to buy the two properties to either side of their row house, and remodel to expand them into one living structure. Just because one of the servants complained about sleeping on the kitchen floor!</p><p>5. Bruin wants to find an artist to hire to design him a tapestry honoring Teun, which Bruin will then have his magitech loom weave. And then maybe he'll go into the tapestry selling trade, so he needs a front man for that business...</p><p>6. Rastor wants his animal companion to be a leopard. Because of the Pseudodragon and an air elemental that the PCs already have in their party, I don't want it to be just an ordinary creature. What can I do to make it exciting but not overpowered? Hmm....</p><p>7. Bruin has hired Tom and Alvin (a pair of warrior henchmen) and some laborers to start cleaning out and repairing an old ratman lair that is beneath their house, turning it into an extension of the cellars and making it a useful laboratory for his techno-work. Like he needs another lair!</p><p>8. Bruin and Emiko want to copy a trove of books they found (histories and scholarly works) and find a bookstore to resell them to, or to sell them on commission.</p><p>9. Bruin wants to find a bard to hire to write and broadcast stories of the party's successes, all tilted towards building Emiko's fame and thus supporting her dream of increasing her family's reputation in the City.</p><p></p><p>Is this enough to make any Dm's head swim? I'm happy, but I'm drowning...</p><p></p><p>Sadly, one PC isn't mentioned at all in this whole list; he's a new addition to the party, as the previous character he played didn't fit well into the group. Now the player is feeling a little detached and uninterested (Ptolus isn't his style of campaign; he prefers a more episodic and dungeony kind of game). He's a cleric of a war goddess, slightly barbaric and hates undead. I need a way to tie him into the game more...</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5223397, member: 2093"] I'm always asking my players to immerse themselves in the gameworld, and to play their characters as part of the world. So, having come to a natural pause in their "adventures", and since we're taking a four to six week break to play another campaign with a different DM, I had the players tell me what they wanted to do in the next several weeks. This is the list I have ended up compiling! 1. develop an "undermarket" for the PCs to attend; it is run by a powerful wizard (dark elf?) of some sort, deep in the caverns under Ptolus. I implied that many folk of many sorts and much varied capabilities attend this monthly event. (!?!) The wizard is named Sarn Cosa, and he has a henchman/guard captain named Shadar. Who are they and what are they doing? 2. Granthar wants to increase his collection of junk statuary and art. Need 4-6 minor things to interest him. 3. Granthar also wants to start an exotic animal collection. He has a pseudodragon. What else do I want him to be able to find/rescue/purchase? Or do I? 4. Rastor wants to buy the two properties to either side of their row house, and remodel to expand them into one living structure. Just because one of the servants complained about sleeping on the kitchen floor! 5. Bruin wants to find an artist to hire to design him a tapestry honoring Teun, which Bruin will then have his magitech loom weave. And then maybe he'll go into the tapestry selling trade, so he needs a front man for that business... 6. Rastor wants his animal companion to be a leopard. Because of the Pseudodragon and an air elemental that the PCs already have in their party, I don't want it to be just an ordinary creature. What can I do to make it exciting but not overpowered? Hmm.... 7. Bruin has hired Tom and Alvin (a pair of warrior henchmen) and some laborers to start cleaning out and repairing an old ratman lair that is beneath their house, turning it into an extension of the cellars and making it a useful laboratory for his techno-work. Like he needs another lair! 8. Bruin and Emiko want to copy a trove of books they found (histories and scholarly works) and find a bookstore to resell them to, or to sell them on commission. 9. Bruin wants to find a bard to hire to write and broadcast stories of the party's successes, all tilted towards building Emiko's fame and thus supporting her dream of increasing her family's reputation in the City. Is this enough to make any Dm's head swim? I'm happy, but I'm drowning... Sadly, one PC isn't mentioned at all in this whole list; he's a new addition to the party, as the previous character he played didn't fit well into the group. Now the player is feeling a little detached and uninterested (Ptolus isn't his style of campaign; he prefers a more episodic and dungeony kind of game). He's a cleric of a war goddess, slightly barbaric and hates undead. I need a way to tie him into the game more... [/QUOTE]
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