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<blockquote data-quote="Nyeshet" data-source="post: 5223485" data-attributes="member: 18363"><p><strong>Here are a few ideas that first come to mind:</strong></p><p></p><p>1: This is just a normal market, albeit underground and perhaps a bit exotic in some of its wares. Shouldn't be too difficult to work out. </p><p></p><p>2: This is actually the easiest to work in. Perhaps the house next door has a piece or two. Perhaps the front man for the artist Bruin highers for the tapestry artwork has or knows of a peice up for sale. Perhaps the once a month undermarket has a stall that specializes in such. </p><p></p><p>3 & 6: These can work together, as such are likely to come from the same place - probably the undermarket from part 1. As for the panther, sometimes minor additions are better than templates. What if the leopard has Darkvision 60 ft and Spiderclimb continuous? These are an impressive increase in power for the leopard that fit its nature quite well but are unlikely to break the game or overpower the party. As for exotic creatures, just slap a basic elemental template onto a sparrow or squirrel or something like that. Maybe even a fiendish hampter. Simple, not very powerful, but unusual enough to be a really exotic creature. </p><p></p><p>4: Make him work for it; perhaps only the property on the left (or right) is willing to sell. The other might sell if Rastor uses some rather underhanded method, but perhaps the owner is not selling for a reason. Maybe there is a secret passage from it to somewhere important (a thieve's lair or secret stash to fence later, maybe a secret way out of town or into a more secure district, etc). Messing with the owner could lead to interactions with local crime lords, corrupt nobles, or even some secret order perhaps. Or may the owner just has contact with a few such who would be irritated with their secret lair, passage, whatever being taken by another. </p><p></p><p>5 & 8 & 9: These three can be connected. The bard may have an artist friend or relative looking for work, and the bard himself may be interested in copying the numerous books - especially as he'll likely be reading them as he copies them - thus perhaps gaining some bonus in regards to history and other knowledges (incl. bardic knowledge). I seem to recall that there are some bardic spells that work with copying non-magical works, albeit only a few pages at a time, so that by itself may speed up the copying. The bard might also have a contact at the undermarket where the copied books can be sold. </p><p></p><p>7 (& 4?): An interesting idea to tie into the buying of the houses on either side: what if while working on this the henchmen accidentally break into the cellar next door - a secret cellar of the owner who is unwilling to sell. They might learn / find something useful to the group in encouraging the party to sell the property: or maybe the group can clean out the cellar, repair the broken wall, and then stir up some trouble between the next door owner and whomever was making use of the hidden lair or passage. Or perhaps the owner next door thinks there is only a hidden lair beneath, when in fact there is also a hidden passage leading from the lair that the owner has never discovered - but several of those to whom he lends space are in the know. The henchmen stumble upon this hidden passage when a wall breaks during expansion; what happens next?</p><p></p><p>As for the other PC, I seem to recall that there is a notable necropolis in Ptolus; he might find some use in a side job working to keep the undead from leaving during the night (guarding the gate, hunting those that get past the gate, etc)?</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 5223485, member: 18363"] [b]Here are a few ideas that first come to mind:[/b] 1: This is just a normal market, albeit underground and perhaps a bit exotic in some of its wares. Shouldn't be too difficult to work out. 2: This is actually the easiest to work in. Perhaps the house next door has a piece or two. Perhaps the front man for the artist Bruin highers for the tapestry artwork has or knows of a peice up for sale. Perhaps the once a month undermarket has a stall that specializes in such. 3 & 6: These can work together, as such are likely to come from the same place - probably the undermarket from part 1. As for the panther, sometimes minor additions are better than templates. What if the leopard has Darkvision 60 ft and Spiderclimb continuous? These are an impressive increase in power for the leopard that fit its nature quite well but are unlikely to break the game or overpower the party. As for exotic creatures, just slap a basic elemental template onto a sparrow or squirrel or something like that. Maybe even a fiendish hampter. Simple, not very powerful, but unusual enough to be a really exotic creature. 4: Make him work for it; perhaps only the property on the left (or right) is willing to sell. The other might sell if Rastor uses some rather underhanded method, but perhaps the owner is not selling for a reason. Maybe there is a secret passage from it to somewhere important (a thieve's lair or secret stash to fence later, maybe a secret way out of town or into a more secure district, etc). Messing with the owner could lead to interactions with local crime lords, corrupt nobles, or even some secret order perhaps. Or may the owner just has contact with a few such who would be irritated with their secret lair, passage, whatever being taken by another. 5 & 8 & 9: These three can be connected. The bard may have an artist friend or relative looking for work, and the bard himself may be interested in copying the numerous books - especially as he'll likely be reading them as he copies them - thus perhaps gaining some bonus in regards to history and other knowledges (incl. bardic knowledge). I seem to recall that there are some bardic spells that work with copying non-magical works, albeit only a few pages at a time, so that by itself may speed up the copying. The bard might also have a contact at the undermarket where the copied books can be sold. 7 (& 4?): An interesting idea to tie into the buying of the houses on either side: what if while working on this the henchmen accidentally break into the cellar next door - a secret cellar of the owner who is unwilling to sell. They might learn / find something useful to the group in encouraging the party to sell the property: or maybe the group can clean out the cellar, repair the broken wall, and then stir up some trouble between the next door owner and whomever was making use of the hidden lair or passage. Or perhaps the owner next door thinks there is only a hidden lair beneath, when in fact there is also a hidden passage leading from the lair that the owner has never discovered - but several of those to whom he lends space are in the know. The henchmen stumble upon this hidden passage when a wall breaks during expansion; what happens next? As for the other PC, I seem to recall that there is a notable necropolis in Ptolus; he might find some use in a side job working to keep the undead from leaving during the night (guarding the gate, hunting those that get past the gate, etc)? [/QUOTE]
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