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Be honest, DMs: how much do you ad lib?
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<blockquote data-quote="Zoatebix" data-source="post: 1405957" data-attributes="member: 11401"><p>Maybe about 50-50. By necessity, adventures lately have been relatively open-ended. I have a few events with set times, a few that could happen at any time, a few detailed locations, a few generic environments, and a few NPCs and organizations with goals, agendas, and potential interactions. The PCs know the big picture of what they want to do and pick up most of the fun details and smaller goals as they discover them or as their sought out by others. If they come up with a perfectly viable way to do something that I didn't think of: more power to them, I'll make it up as I go.</p><p></p><p>Sometimes I'll adlib myself into three plot twists too many, and confusion ensues for a bit while player and GM alike puzzle out what's going down. That's not too bad in the grand scheme of things, is it? We're all still learning, right?</p><p>-z</p></blockquote><p></p>
[QUOTE="Zoatebix, post: 1405957, member: 11401"] Maybe about 50-50. By necessity, adventures lately have been relatively open-ended. I have a few events with set times, a few that could happen at any time, a few detailed locations, a few generic environments, and a few NPCs and organizations with goals, agendas, and potential interactions. The PCs know the big picture of what they want to do and pick up most of the fun details and smaller goals as they discover them or as their sought out by others. If they come up with a perfectly viable way to do something that I didn't think of: more power to them, I'll make it up as I go. Sometimes I'll adlib myself into three plot twists too many, and confusion ensues for a bit while player and GM alike puzzle out what's going down. That's not too bad in the grand scheme of things, is it? We're all still learning, right? -z [/QUOTE]
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