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Be honest, DMs: how much do you ad lib?
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<blockquote data-quote="Gregor" data-source="post: 1406357" data-attributes="member: 11751"><p>I usually never ad lib. However, I have found that it is frustrating, as a new DM, that sometimes my players will do things that I havent planned for or arent picking up on clues. I guess my problem is that I am a narrative DM and I like flowery flavour text that I write myself. Sometimes players wont want to go into a dungeon I planned or a certain area that I spent lots of time detailing, but I have learned that this is pretty standard for d&d so I am also learning to be more adaptable to their decisions. </p><p></p><p>What its all about is making sure that the players have fun and that they come back for more. Thus, I am trying to "chill out" with the prep work and totally letting my players go buck wild in our new campaign. We're starting a Midnight campaign tomorrow and truth be told, other than working out some notes for the key encounters and a few NPCs, I am letting the players pick and choose their way. Im a little nervous about being so unprepared, but maybe this will bring new life to our gaming group? </p><p></p><p>Perhaps tomorrow I can repost in this thread and say: "how much do I adlib? 100%, my players love it!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Here is to hoping it goes well! </p><p></p><p>Cheers,</p></blockquote><p></p>
[QUOTE="Gregor, post: 1406357, member: 11751"] I usually never ad lib. However, I have found that it is frustrating, as a new DM, that sometimes my players will do things that I havent planned for or arent picking up on clues. I guess my problem is that I am a narrative DM and I like flowery flavour text that I write myself. Sometimes players wont want to go into a dungeon I planned or a certain area that I spent lots of time detailing, but I have learned that this is pretty standard for d&d so I am also learning to be more adaptable to their decisions. What its all about is making sure that the players have fun and that they come back for more. Thus, I am trying to "chill out" with the prep work and totally letting my players go buck wild in our new campaign. We're starting a Midnight campaign tomorrow and truth be told, other than working out some notes for the key encounters and a few NPCs, I am letting the players pick and choose their way. Im a little nervous about being so unprepared, but maybe this will bring new life to our gaming group? Perhaps tomorrow I can repost in this thread and say: "how much do I adlib? 100%, my players love it!" :) Here is to hoping it goes well! Cheers, [/QUOTE]
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Be honest, DMs: how much do you ad lib?
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